hl2_ep2_content/particles/burning_fx.pcf

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2014-03-10 19:42:46 -07:00
<!-- dmx encoding binary 2 format pcf 1 -->
<00>DmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorscale emission to used control pointsoperator start fadeoutoperator start fadeinoperator fade oscillateoperator end fadeoutoperator end fadeinemission_start_timeemission_rateemission_durationfunctionNamealpha_random_exponentalpha_minalpha_maxsequence_minsequence_maxTime Noise Coordinate ScaleTime Coordinate OffsetSpatial Noise Coordinate ScaleSpatial Coordinate Offsetoutput minimumoutput maximumInvert Abs ValueControl Point NumberApply Velocity in Local Space (0/1)Absolute ValueFrames Per Secondtint_perccolor2color1world time noise coordinate scaletime noise coordinate scaletime coordinate offsetspatial noise coordinate scalespatial coordinate offsetoutput fieldinvert absolute valueabsolute valueoutput is scalar of initial random rangeinput minimuminput maximuminput fieldemitter lifetime start time (seconds)emitter lifetime end time (seconds)randomly distribution growth timespeed_random_exponentspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxrandomly distribute to highest supplied Control Pointdistance_mindistance_maxdistance_bias_absolute_valuedistance_biascreate in modelcontrol_point_numberbias in local systemFlip Percentagemax constraint passesgravitydragstart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangestart_timescale_biasradius_start_scaleradius_end_scaleend_timeease_in_and_outfade_start_timefade_end_timecolor_fadeuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation ratemax forcemin forcedirection biasforce to be inside modelhitbox scaleoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minstart age maximumstart age minimumreverse warp (0/1)warp transition start timewarp transition time (treats min/max as start/end sizes)warp maxwarp mincontrol point numberfade in time exponentfade in time maxfade in time minproportional 0/1lifetime fade endlifetime fade startfade out time exponentfade out time maxfade out time minDmeParticleChilddelaychildLOS Failure ScalarMaximum Trace LengthLOS collision groupensure line of sightcontrol pointdistance maximumdistance minimumlifetime_random_exponentlifetime_minlifetime_maxrotation_random_exponentrotation_offset_minrotation_offset_maxrotation_initialradius_random_exponentradius_minradius_maxpuntitled<00><><EFBFBD>}<7D><><EFBFBD>L<EFBFBD><4C><EFBFBD><07>w<EFBFBD>burning_character_ci<>!<21><><EFBFBD>A<EFBFBD>{<7B><><EFBFBD><EFBFBD><01> emit_continuously<00>&<26><><14>I<><13>~0<13>; Alpha Random5<><35><EFBFBD>1J<><4A><03>;a<10> Sequence RandomJܞgj<67>6D<36><44>x<EFBFBD>+;<3B><> Velocity Noise<00><1C>e<EFBFBD><65><EFBFBD>K<EFBFBD><4B>5:<3A>S<EFBFBD><53> lifetime from sequenceʻ2<CABB><32><EFBFBD>@@<40> <09>e<EFBFBD>(<28>( Color Random<6F><DD9E>H<><48><EFBFBD>%<25>b<EFBFBD> Remap Noise to Scalar/m<> <0A>;<3B>K<EFBFBD>x<EFBFBD><78>ۃ remap initial scalar"<22>W|<02>L<><4C><EFBFBD>R<EFBFBD>u<EFBFBD>* Position Within Sphere Randomݞ<17>{<7B><>J<EFBFBD><4A><EFBFBD><EFBFBD><EFBFBD>Z<EFBFBD>> Rotation Yaw Flip Random[H<>L<EFBFBD>;a r Movement Basic<00>)<29><>q3<71>H<EFBFBD>2<1D>"<22>up Lifespan Decay<00>V<EFBFBD>`f<><66>L<EFBFBD>ۡQs<51><73><EFBFBD> Movement Lock to Control Point5ju<6A><75>eC<65>1ڜZ<DA9C><5A>H Radius Scale^<5E><><EFBFBD>"ӜI<D39C><49>b<13>װ<EFBFBD> Color FadeU<><55><EFBFBD>X<EFBFBD><58>G<EFBFBD><47>5`_ZS render_animated_spritesJ<><4A><EFBFBD>#<23>hH<68>{<7B><><EFBFBD><EFBFBD>R<EFBFBD>burning_character_dJ<>|'<27><>[A<><41><EFBFBD><12><16> random force<00><1A><><EFBFBD>-<2D>K<EFBFBD>Ak| p<> emit_continuously<00>\q<><71><EFBFBD>H<EFBFBD>mA<1E><>m Alpha Random<00> E<>h<EFBFBD>fJ<66><4A><EFBFBD>no<6E>` Sequence Random<00><><EFBFBD><12>(<28>A<EFBFBD>^m<18>?<3F><> Velocity Noisen<><6E><EFBFBD>L<EFBFBD>A<><19><><EFBFBD>I2n Position on Model Random<00>_<EFBFBD><5F><EFBFBD><1D>G<EFBFBD><47><EFBFBD><1E><><EFBFBD><EFBFBD> lifetime from sequence<00><>咰F"A<><41>8,p<><70><EFBFBD> Color Random/<2F>_<EFBFBD><5F><EFBFBD>EM<45>%򘕀<>$ Remap Noise to Scalar)<08>➬@<40>?<3F> <0A><><EFBFBD> remap initial scalar<00><>l<EFBFBD>1<EFBFBD>
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