hl2_ep2_content/particles/impact_fx.pcf

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2014-03-10 19:42:46 -07:00
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<00>DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemstime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minlifetime_random_exponentlifetime_maxlifetime_minalpha_random_exponentalpha_maxalpha_minsequence_minsequence_maxrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialtint_perccolor2color1max constraint passesdraggravityspin_rate_minspin_stop_timespin_rate_degreesscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minproportional 0/1oscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldfade out time exponentfade out time maxfade out time minfade in time exponentfade in time maxfade in time minuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateemission count scale control point fieldemission count scale control pointnum_to_emit_minimummaximum emission per framenum_to_emitoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1radius_minradius_maxradius_random_exponentFlip Percentagelength_minlength_maxlength_random_exponentlength fade in timemax lengthmin lengthcontrol point movement distance tolerancecontrol point offset for fast collisionscollision groupbrush onlyradius scaleamount of slideamount of bouncecollision modeDmeParticleChilddelaychildyaw_random_exponentyaw_offset_maxyaw_offset_minyaw_initialApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberonly active within specified input rangeoutput is scalar of initial random rangeoutput fieldinput maximuminput minimuminput fieldemitter lifetime end time (seconds)emitter lifetime start time (seconds)start age maximumstart age minimuminvert absolute valueabsolute valuespatial coordinate offsettime coordinate offsetspatial noise coordinate scaletime noise coordinate scale<00>untitledĺ<><C4BA>w<EFBFBD><77>@<40><>o<><6F>2impact_wood_child_burn<0F><> <0A><>C<EFBFBD> <0A>Z<EFBFBD><5A><EFBFBD><EFBFBD>#emit_continuously<00><>Ci<14>J<EFBFBD>)<02>k<EFBFBD>~v#Position Within Sphere Random<18><6C>3B<33><42>`w2N<32>#Lifetime Random2<><32><EFBFBD><EFBFBD>7RG<52><47>Ei<45><1F>x#Alpha Random<04>0C<30><06>8<EFBFBD>49{#Sequence Random}yg h<><68>K<EFBFBD><4B><EFBFBD>#<23><><14>#Rotation Random<00>1#t<>V^M<>L<10><><EFBFBD><EFBFBD><EFBFBD>#Color RandomO~H <13><>L<EFBFBD><4C><EFBFBD>C-<2D>"#Movement Basic<><D9BE><EFBFBD>C<><43> <09><>4<<3C>#Lifespan Decay<00><><EFBFBD><17>E<EFBFBD>I<EFBFBD><49>6<s%L<>#Rotation Spin Roll<00>'<27>#=LC<4C><03>z'<27>9#Radius Scale<00>%죮<1A>O<EFBFBD><4F>^7<><37>Z<EFBFBD>#Oscillate Scalar<00><>7P<14> E<><0E>ޕ[<11>#Alpha Fade Out Random<00>X[LFoB<6F>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>#Alpha Fade In Random~G<>5F<35>A<EFBFBD>-<2D><>h<EFBFBD><68>#render_animated_spritesX9MW<hCJ<43><07><>|Sc<53>impact_metal_child_glow2<00><><EFBFBD><1C><><EFBFBD>G<EFBFBD>U<EFBFBD><55><EFBFBD>7<>#emit_instantaneouslyH<>ГOgC<67><43><EFBFBD>r~<03>#Position Within Sphere Random<00><l|o`_L<5F>3<>s#Lifetime Random<15><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD>g<EFBFBD><67>"<22>#Rotation RandomN<1C><><EFBFBD><EFBFBD>
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