hl2_ep2_content/materials/lights/physgunlight.vmt

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2014-03-10 21:36:15 -07:00
"LightmappedGeneric"
{
// Original shader: BaseTimesLightmapSelfIllum
"$basetexture" "Lights/physgunlight"
"$selfillum" 1
"$surfaceprop" "glass"
}