// HL2 Weapons // ******* // BULLETS "Bullets.DefaultNearmiss" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR07.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" } } "Bullets.GunshipNearmiss" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_140dB" "pitch" "50" "rndwave" { "wave" ">weapons/fx/nearmiss/bulletLtoR03.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR04.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR05.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR06.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR12.wav" } } "Bullets.StriderNearmiss" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_120dB" "pitch" "75" "rndwave" { "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" } } "FX_RicochetSound.Ricochet" { "channel" "CHAN_STATIC" "volume" "0.5, 0.6" "soundlevel" "SNDLVL_80dB" "pitch" "90, 110" "rndwave" { "wave" "weapons/fx/rics/ric1.wav" "wave" "weapons/fx/rics/ric2.wav" "wave" "weapons/fx/rics/ric3.wav" "wave" "weapons/fx/rics/ric4.wav" "wave" "weapons/fx/rics/ric5.wav" } } "FuncTank.Fire" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_130dB" "pitch" "100, 120" "rndwave" { "wave" "weapons/ar1/ar1_1.wav" "wave" "weapons/ar1/ar1_2.wav" } } // ******* // WEAPONS // weapon_ar2.txt "Weapon_AR2.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/ar2_empty.wav" } "Weapon_AR2.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/ar2_reload.wav" } "Weapon_AR2.Reload_Rotate" { "channel" "CHAN_ITEM" "volume" "0.9" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/ar2_reload_rotate.wav" } "Weapon_AR2.Reload_Push" { "channel" "CHAN_ITEM" "volume" "0.9" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/ar2_reload_push.wav" } "Weapon_AR2.Single" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "85,95" "rndwave" { "wave" "weapons/ar2/fire1.wav" } } "Weapon_AR2.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper/sniper_zoomin.wav" } "Weapon_AR2.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper/sniper_zoomout.wav" } "Weapon_AR2.Double" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "wave" "weapons/ar2/ar2_altfire.wav" } "Weapon_AR2.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/npc_ar2_reload.wav" } "Weapon_AR2.NPC_Double" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "wave" "weapons/ar2/npc_ar2_altfire.wav" } "Weapon_AR2.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" // "wave" "^weapons/ar2/npc_ar2_fire1.wav" "wave" "^weapons/ar1/ar1_dist1.wav" } "Weapon_functank.Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" "^weapons/ar1/ar1_dist1.wav" } // weapon_binoculars.txt "Weapon_Binoculars.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/binoculars/binoculars_zoomin.wav" } "Weapon_Binoculars.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/binoculars/binoculars_zoomout.wav" } "Weapon_Binoculars.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/binoculars/binoculars_zoommax.wav" } // weapon_brickbat.txt "Weapon_Brickbat.Special1" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "wave" "physics/wood/wood_box_impact_hard1.wav" } "Weapon_Bugbait.Splat" { "channel" "CHAN_WEAPON" "volume" "0.75" "soundlevel" "SNDLVL_75dB" "pitch" "90,115" "rndwave" { "wave" "weapons/bugbait/bugbait_squeeze1.wav" "wave" "weapons/bugbait/bugbait_squeeze2.wav" "wave" "weapons/bugbait/bugbait_squeeze3.wav" } } "Weapon_CombineGuard.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/cguard/charging.wav" } // weapon_crowbar.txt "Weapon_Crowbar.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_105dB" "pitch" "95,100" "wave" "weapons/iceaxe/iceaxe_swing1.wav" } "Weapon_Crowbar.Melee_Hit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_105dB" "pitch" "98,102" "rndwave" { "wave" "physics/flesh/flesh_impact_bullet3.wav" "wave" "physics/flesh/flesh_impact_bullet4.wav" "wave" "physics/flesh/flesh_impact_bullet5.wav" } } "Weapon_Crowbar.Melee_HitWorld" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_90dB" "pitch" "90,120" "rndwave" { "wave" "weapons/crowbar/crowbar_impact1.wav" "wave" "weapons/crowbar/crowbar_impact2.wav" } } // weapon_extinguisher.txt "Weapon_Extinguisher.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/ar2_empty.wav" } "Weapon_Extinguisher.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/ar2_reload.wav" } "Weapon_Extinguisher.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_105dB" "wave" "weapons/extinguisher/fire1.wav" } "Weapon_Extinguisher.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_105dB" "wave" "weapons/extinguisher/release1.wav" } "Weapon_Extinguisher.Double" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_105dB" "wave" "weapons/ar2/ar2_altfire.wav" } "Weapon_Extinguisher.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_105dB" "pitch" "95,105" "wave" "weapons/ar2/npc_ar2_fire1.wav" } "Weapon_Extinguisher.NPC_Double" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_105dB" "wave" "weapons/ar2/npc_ar2_altfire.wav" } "Weapon_Extinguisher.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/npc_ar2_reload.wav" } // weapon_flaregun.txt "Weapon_FlareGun.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "wave" "weapons/flaregun/fire.wav" } "Weapon_FlareGun.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/flaregun/reload.wav" } "Weapon_FlareGun.Burn" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "wave" "weapons/flaregun/burn.wav" } // weapon_gauss.txt "Weapon_Gauss.ChargeLoop" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "soundlevel" "SNDLVL_NORM" "wave" "weapons/gauss/chargeloop.wav" } // weapon_irifle.txt "Weapon_IRifle.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/ar2/ar2_empty.wav" } "Weapon_IRifle.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "wave" ")weapons/irifle/irifle_fire2.wav" } // weapon_physcannon.txt "Weapon_PhysCannon.Launch" { "channel" "CHAN_WEAPON" "volume" "0.57" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "110,120" "rndwave" { "wave" ")weapons/physcannon/superphys_launch1.wav" "wave" ")weapons/physcannon/superphys_launch2.wav" "wave" ")weapons/physcannon/superphys_launch4.wav" } } "Weapon_MegaPhysCannon.Launch" { "channel" "CHAN_WEAPON" "volume" "0.6" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "130,140" "rndwave" { "wave" "weapons/physcannon/superphys_launch1.wav" "wave" "weapons/physcannon/superphys_launch2.wav" "wave" "weapons/physcannon/superphys_launch3.wav" "wave" "weapons/physcannon/superphys_launch4.wav" } } "Weapon_PhysCannon.Charge" { "channel" "CHAN_ITEM" "volume" "0.42" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/physcannon/physcannon_charge.wav" } "Weapon_MegaPhysCannon.Charge" { "channel" "CHAN_ITEM" "volume" "0.42" "soundlevel" "SNDLVL_NORM" "pitch" "70,80" "wave" "weapons/physcannon/physcannon_charge.wav" } "Weapon_PhysCannon.DryFire" { "channel" "CHAN_WEAPON" "volume" "0.42" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/physcannon/physcannon_dryfire.wav" } "Weapon_MegaPhysCannon.DryFire" { "channel" "CHAN_WEAPON" "volume" "0.42" "soundlevel" "SNDLVL_NORM" "pitch" "70,80" "wave" "weapons/physcannon/physcannon_dryfire.wav" } "Weapon_PhysCannon.Pickup" { "channel" "CHAN_WEAPON" "volume" "0.42" "soundlevel" "SNDLVL_105dB" "wave" ")weapons/physcannon/physcannon_pickup.wav" } "Weapon_MegaPhysCannon.Pickup" { "channel" "CHAN_WEAPON" "volume" "0.42" "soundlevel" "SNDLVL_105dB" "pitch" "70,80" "wave" "weapons/physcannon/physcannon_pickup.wav" } "Weapon_PhysCannon.OpenClaws" { "channel" "CHAN_VOICE" "volume" "0.42" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/physcannon/physcannon_claws_open.wav" } "Weapon_PhysCannon.CloseClaws" { "channel" "CHAN_VOICE" "volume" "0.42" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/physcannon/physcannon_claws_close.wav" } "Weapon_PhysCannon.Drop" { "channel" "CHAN_WEAPON" "volume" "0.42" "soundlevel" "SNDLVL_105dB" "wave" ")weapons/physcannon/physcannon_drop.wav" } "Weapon_MegaPhysCannon.Drop" { "channel" "CHAN_WEAPON" "volume" "0.42" "soundlevel" "SNDLVL_105dB" "pitch" "50,60" "wave" "weapons/physcannon/physcannon_drop.wav" } "Weapon_PhysCannon.HoldSound" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" "weapons/physcannon/hold_loop.wav" } "Weapon_MegaPhysCannon.HoldSound" { "channel" "CHAN_STATIC" "volume" "0.8" "soundlevel" "SNDLVL_NORM" "pitch" "100" "wave" "weapons/physcannon/superphys_hold_loop.wav" } "Weapon_MegaPhysCannon.ChargeZap" { "channel" "CHAN_VOICE" "volume" "0.1" "soundlevel" "SNDLVL_NORM" "pitch" "90,110" "rndwave" { "wave" "weapons/physcannon/superphys_small_zap1.wav" "wave" "weapons/physcannon/superphys_small_zap2.wav" "wave" "weapons/physcannon/superphys_small_zap3.wav" "wave" "weapons/physcannon/superphys_small_zap4.wav" } } "Weapon_PhysCannon.TooHeavy" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_NORM" "pitch" "100" "wave" "weapons/physcannon/physcannon_tooheavy.wav" } // weapon_physgun.txt "Weapon_Physgun.On" { "channel" "CHAN_WEAPON" "volume" "0.42" "soundlevel" "SNDLVL_NORM" "wave" "weapons/physgun_on.wav" } "Weapon_Physgun.Off" { "channel" "CHAN_ITEM" "volume" "0.42" "soundlevel" "SNDLVL_NORM" "wave" "weapons/physgun_off.wav" } "Weapon_Physgun.Special1" { "channel" "CHAN_WEAPON" "volume" "0.42" "soundlevel" "SNDLVL_GUNFIRE" "wave" "weapons/flaregun/impact.wav" } "Weapon_Physgun.LockedOn" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "pitch" "90" "wave" "weapons/physgun_loop1.wav" } "Weapon_Physgun.Scanning" { "channel" "CHAN_STATIC" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "weapons/physgun_loop2.wav" } "Weapon_Physgun.LightObject" { "channel" "CHAN_STATIC" "volume" "0.1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/physgun_loop3.wav" } "Weapon_Physgun.HeavyObject" { "channel" "CHAN_STATIC" "volume" "0.1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/physgun_loop4.wav" } // weapon_pistol.txt "Weapon_Pistol.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/pistol/pistol_reload1.wav" } "Weapon_Pistol.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_Pistol.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/pistol/pistol_empty.wav" } "Weapon_Pistol.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,102" "wave" ")weapons/pistol/pistol_fire2.wav" } "Weapon_Pistol.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "90,120" "wave" "^weapons/pistol/pistol_fire3.wav" } "Weapon_Pistol.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/smg1/switch_single.wav" } "Weapon_Pistol.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" ")SNDLVL_NORM" "wave" "weapons/smg1/switch_burst.wav" } "Weapon_Pistol.Burst" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,105" "wave" "^weapons/smg1/smg1_fireburst1.wav" } // weapon_rpg.txt "Weapon_RPG.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "wave" ")weapons/rpg/rocketfire1.wav" } "Weapon_RPG.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_GUNFIRE" "wave" "weapons/rpg/rocketfire1.wav" } "Weapon_RPG.LaserOn" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper/sniper_zoomin.wav" } "Weapon_RPG.LaserOff" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper/sniper_zoomout.wav" } // weapon_shotgun.txt "Weapon_Shotgun.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "95,100" "wave" "weapons/shotgun/shotgun_empty.wav" } "Weapon_Shotgun.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "weapons/shotgun/shotgun_reload1.wav" "wave" "weapons/shotgun/shotgun_reload2.wav" "wave" "weapons/shotgun/shotgun_reload3.wav" } } "Weapon_Shotgun.Special1" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/shotgun/shotgun_cock.wav" } "Weapon_Shotgun.Single" { "channel" "CHAN_WEAPON" "volume" "0.86" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,101" "rndwave" { // "wave" "weapons/shotgun/shotgun_fire2.wav" // "wave" "weapons/shotgun/shotgun_fire6.wav" "wave" "weapons/shotgun/shotgun_fire7.wav" } } "Weapon_Shotgun.Double" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "90,95" "wave" "weapons/shotgun/shotgun_dbl_fire7.wav" } "Weapon_Shotgun.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "weapons/shotgun/shotgun_reload1.wav" "wave" "weapons/shotgun/shotgun_reload2.wav" "wave" "weapons/shotgun/shotgun_reload3.wav" } } "Weapon_Shotgun.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.95" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,101" "wave" "weapons/shotgun/shotgun_fire6.wav" } // weapon_smg1.txt "Weapon_SMG1.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_SMG1.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_SMG1.Empty" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_SMG1.Single" { "channel" "CHAN_WEAPON" "volume" "0.55" "soundlevel" "SNDLVL_90db" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" ")weapons/smg1/smg1_fire1.wav" } "Weapon_SMG1.Double" { "channel" "CHAN_WEAPON" "volume" "0.61" "soundlevel" "SNDLVL_GUNFIRE" "wave" ")weapons/ar2/ar2_altfire.wav" } "Weapon_SMG1.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "95,105" "wave" "^weapons/smg1/npc_smg1_fire1.wav" } "Weapon_SMG1.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/switch_single.wav" } "Weapon_SMG1.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/switch_burst.wav" } "Weapon_SMG1.Burst" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,105" "wave" "^weapons/smg1/smg1_fire1.wav" } // weapon_sniperrifle.txt "Weapon_SniperRifle.Special1" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper/sniper_zoomin.wav" } "Weapon_SniperRifle.Special2" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper/sniper_zoomout.wav" } "Weapon_SniperRifle.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper/sniper_reload.wav" } "Weapon_SniperRifle.NPC_Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper/sniper_reload.wav" } "Weapon_SniperRifle.Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,102" "wave" "weapons/sniper/sniper_fire.wav" } "Weapon_SniperRifle.NPC_Single" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "98,102" "wave" "weapons/sniper/sniper_fire.wav" } "Weapon_StunStick.Swing" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "95,102" "rndwave" { "wave" "weapons/stunstick/stunstick_swing1.wav" "wave" "weapons/stunstick/stunstick_swing2.wav" } } "Weapon_StunStick.Melee_Miss" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "weapons/stunstick/stunstick_swing1.wav" "wave" "weapons/stunstick/stunstick_swing2.wav" } } "Weapon_StunStick.Melee_Hit" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_105dB" "pitch" "98,102" "rndwave" { "wave" "weapons/stunstick/stunstick_fleshhit1.wav" "wave" "weapons/stunstick/stunstick_fleshhit2.wav" } } "Weapon_StunStick.Melee_HitWorld" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_105dB" "pitch" "98,102" "rndwave" { "wave" "weapons/stunstick/stunstick_impact1.wav" "wave" "weapons/stunstick/stunstick_impact2.wav" } } "Weapon_StunStick.Activate" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "98,102" "rndwave" { "wave" "weapons/stunstick/spark1.wav" "wave" "weapons/stunstick/spark2.wav" "wave" "weapons/stunstick/spark3.wav" } } "Weapon_StunStick.Deactivate" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "98,102" "rndwave" { "wave" "weapons/stunstick/spark1.wav" "wave" "weapons/stunstick/spark2.wav" "wave" "weapons/stunstick/spark3.wav" } } "WeaponFrag.Throw" { "channel" "CHAN_VOICE" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "weapons/slam/throw.wav" } "WeaponFrag.Roll" { "channel" "CHAN_VOICE" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "weapons/slam/throw.wav" } "Weapon_Mortar.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "pitch" "90,110" "soundlevel" "SNDLVL_GUNFIRE" "wave" "^weapons/mortar/mortar_fire1.wav" } "Weapon_Mortar.Incomming" { "channel" "CHAN_WEAPON" "volume" "0.7" "pitch" "90,110" "soundlevel" "SNDLVL_120dB" "wave" "weapons/mortar/mortar_shell_incomming1.wav" } "Weapon_Mortar.Impact" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_GUNFIRE" "rndwave" { "wave" "weapons/mortar/mortar_explode1.wav" "wave" "weapons/mortar/mortar_explode2.wav" "wave" "weapons/mortar/mortar_explode3.wav" } } "Func_Tank.BeginUse" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/shotgun/shotgun_cock.wav" } // weapon_357 "Weapon_357.Single" { "channel" "CHAN_WEAPON" "volume" "0.93" "soundlevel" "SNDLVL_GUNFIRE" "pitch" "88,93" "rndwave" { "wave" ")weapons/357/357_fire2.wav" "wave" ")weapons/357/357_fire3.wav" } } "Weapon_357.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/357/reload1.wav" } "Weapon_357.OpenLoader" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/357/357_reload1.wav" } "Weapon_357.RemoveLoader" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/357/357_reload4.wav" } "Weapon_357.ReplaceLoader" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/357/357_reload3.wav" } "Weapon_357.Spin" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/357/357_spin1.wav" } // weapon_crossbow "Weapon_Crossbow.Single" { "channel" "CHAN_WEAPON" "volume" "0.61" "soundlevel" "SNDLVL_NORM" "pitch" "93,108" "wave" "weapons/crossbow/fire1.wav" } "Weapon_Crossbow.Reload" { "channel" "CHAN_ITEM" "volume" "0.7" "pitch" "93,108" "soundlevel" "SNDLVL_NORM" "wave" "weapons/crossbow/reload1.wav" } "Weapon_Crossbow.BoltFly" { "channel" "CHAN_VOICE" "volume" "0.6" "pitch" "90,110" "soundlevel" "SNDLVL_NORM" "wave" "weapons/crossbow/bolt_fly4.wav" } "Weapon_Crossbow.BoltElectrify" { "channel" "CHAN_WEAPON" "volume" "0.6" "pitch" "93,108" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "weapons/crossbow/bolt_load1.wav" "wave" "weapons/crossbow/bolt_load2.wav" } } "Weapon_Crossbow.BoltHitBody" { "channel" "CHAN_BODY" "volume" "0.7" "pitch" "93,108" "soundlevel" "SNDLVL_80db" "rndwave" { "wave" "weapons/crossbow/hitbod1.wav" "wave" "weapons/crossbow/hitbod2.wav" } } "Weapon_Crossbow.BoltHitWorld" { "channel" "CHAN_BODY" "volume" ".95,1.0" "pitch" "110,130" "soundlevel" "SNDLVL_80db" "wave" "weapons/crossbow/hit1.wav" } "Weapon_Crossbow.BoltSkewer" { "channel" "CHAN_STATIC" "volume" "0.9" "soundlevel" "SNDLVL_90db" "pitch" "90,110" "wave" "weapons/crossbow/bolt_skewer1.wav" } // ************* // BASE GRENADES "BaseExplosionEffect.Sound" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "^weapons/explode3.wav" "wave" "^weapons/explode4.wav" "wave" "^weapons/explode5.wav" } } "WaterExplosionEffect.Sound" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_140dB" "pitch" "80,130" "rndwave" { "wave" "^weapons/underwater_explode3.wav" "wave" "^weapons/underwater_explode4.wav" } } "BaseGrenade.Explode" { "channel" "CHAN_VOICE" "volume" "0.45" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "weapons/debris1.wav" "wave" "weapons/debris2.wav" "wave" "weapons/debris3.wav" } } "BaseGrenade.StopSounds" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "BaseGrenade.BounceSound" { "channel" "CHAN_VOICE" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/slam/bounce1.wav" } "GrenadeBeam.HitSound" { "channel" "CHAN_VOICE" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "weapons/fx/rics/laser_ric1.wav" "wave" "weapons/fx/rics/laser_ric2.wav" "wave" "weapons/fx/rics/laser_ric3.wav" } } "GrenadeBottle.Detonate" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "physics/glass/glass_bottle_break2.wav" } } "GrenadeBugBait.Splat" { "channel" "CHAN_WEAPON" "volume" "0.9" "soundlevel" "SNDLVL_80dB" "pitch" "95,105" "rndwave" { "wave" "weapons/bugbait/bugbait_impact1.wav" "wave" "weapons/bugbait/bugbait_impact3.wav" } } "GrenadeHomer.StopSounds" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "Grenade_Molotov.Detonate" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "physics/glass/glass_bottle_break2.wav" } } "GrenadePathfollower.StopSounds" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "GrenadeScanner.StopSound" { "channel" "CHAN_WEAPON" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "TripwireGrenade.ShootRope" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "weapons/tripwire/ropeshoot.wav" } // Alyx's EMP effect "AlyxEMP.Charge" { "channel" "CHAN_WEAPON" "volume" "0.65" "soundlevel" "SNDLVL_90dB" "pitch" "100,120" //"wave" "weapons/stunstick/alyx_stunner_charge2.wav" "wave" "weapons/stunstick/alyx_stunner2.wav" } "AlyxEMP.Discharge" { "channel" "CHAN_WEAPON" "volume" "0.65" "soundlevel" "SNDLVL_90dB" "pitch" "100,120" "rndwave" { "wave" "weapons/stunstick/alyx_stunner1.wav" "wave" "weapons/stunstick/alyx_stunner2.wav" } } "AlyxEMP.Stop" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } // ************** // BASE CHARACTER "GenericNPC.GunSound" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_75dB" "pitch" "95,105" "rndwave" { "wave" "^weapons/ar1/ar1_dist1.wav" "wave" "^weapons/ar1/ar1_dist1.wav" "wave" "^weapons/ar1/ar1_dist2.wav" } } "Grenade.Blip" { "channel" "CHAN_WEAPON" "volume" "0.95" "soundlevel" "SNDLVL_70dB" "wave" "weapons/grenade/tick1.wav" } ///********* // SLAMZ ///********* "Weapon_SLAM.SatchelThrow" { "channel" "CHAN_VOICE" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "weapons/slam/throw.wav" } "Weapon_SLAM.TripMineMode" { "channel" "CHAN_VOICE" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "weapons/slam/mine_mode.wav" } "Weapon_SLAM.SatchelDetonate" { "channel" "CHAN_VOICE" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "weapons/slam/buttonclick.wav" } "TripmineGrenade.Place" { "channel" "CHAN_WEAPON" "volume" "0.95" "soundlevel" "SNDLVL_70dB" "wave" "weapons/tripwire/hook.wav" } "TripmineGrenade.Activate" { "channel" "CHAN_WEAPON" "volume" "0.95" "soundlevel" "SNDLVL_70dB" "wave" "weapons/tripwire/mine_activate.wav" }