"NPC_CombineMine.Hop" { "channel" "CHAN_WEAPON" "volume" "0.8" "pitch" "95, 105" "soundlevel" "SNDLVL_80DB" "wave" "npc/roller/mine/rmine_blip3.wav" } "NPC_CombineMine.FlipOver" { "channel" "CHAN_WEAPON" "volume" "0.8" "pitch" "95, 105" "soundlevel" "SNDLVL_80DB" "wave" "npc/roller/mine/rmine_blip3.wav" } "NPC_CombineMine.TurnOn" { "channel" "CHAN_WEAPON" "volume" "0.8" "pitch" "95, 105" "soundlevel" "SNDLVL_80DB" "wave" "npc/roller/mine/combine_mine_deploy1.wav" } "NPC_CombineMine.TurnOff" { "channel" "CHAN_WEAPON" "volume" "0.8" "pitch" "95, 105" "soundlevel" "SNDLVL_80DB" "wave" "npc/roller/mine/combine_mine_deactivate1.wav" } "NPC_CombineMine.OpenHooks" { "channel" "CHAN_WEAPON" "volume" "0.8" "pitch" "95, 105" "soundlevel" "SNDLVL_80DB" "wave" "npc/roller/blade_in.wav" } "NPC_CombineMine.CloseHooks" { "channel" "CHAN_WEAPON" "volume" "0.8" "pitch" "95, 105" "soundlevel" "SNDLVL_80DB" "wave" "npc/roller/blade_cut.wav" } "NPC_CombineMine.ActiveLoop" { "channel" "CHAN_STATIC" "volume" "0.8" "pitch" "95, 105" "soundlevel" "SNDLVL_80DB" "wave" "npc/roller/mine/combine_mine_active_loop1.wav" }