"NPC_FastZombie.LeapAttack" { "channel" "CHAN_WEAPON" "volume" "0.400" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "wave" "npc/fast_zombie/leap1.wav" } "NPC_FastZombie.FootstepRight" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "npc/fast_zombie/foot4.wav" } } "NPC_FastZombie.FootstepLeft" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_IDLE" "rndwave" { "wave" "npc/fast_zombie/foot1.wav" "wave" "npc/fast_zombie/foot2.wav" "wave" "npc/fast_zombie/foot3.wav" } } "NPC_FastZombie.AttackHit" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/fast_zombie/claw_strike1.wav" "wave" "npc/fast_zombie/claw_strike2.wav" "wave" "npc/fast_zombie/claw_strike3.wav" } } "NPC_FastZombie.AttackMiss" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/fast_zombie/claw_miss1.wav" "wave" "npc/fast_zombie/claw_miss2.wav" } } "NPC_FastZombie.Attack" { "channel" "CHAN_WEAPON" "volume" "0.600" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "wave" "npc/fast_zombie/leap1.wav" } "NPC_FastZombie.Pain" { "channel" "CHAN_BODY" "volume" "0.600" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "wave" "npc/fast_zombie/leap1.wav" } "NPC_FastZombie.Die" { "channel" "CHAN_BODY" "volume" "0.600" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "wave" "npc/fast_zombie/wake1.wav" } "NPC_FastZombie.Idle" { "channel" "CHAN_WEAPON" "volume" "0.600" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/fast_zombie/idle1.wav" "wave" "npc/fast_zombie/idle2.wav" "wave" "npc/fast_zombie/idle3.wav" } } "NPC_FastZombie.AlertFar" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/fast_zombie/fz_alert_far1.wav" } "NPC_FastZombie.AlertNear" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/fast_zombie/fz_alert_close1.wav" } "NPC_FastZombie.GallopLeft" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/fast_zombie/foot1.wav" "wave" "npc/fast_zombie/foot2.wav" } } "NPC_FastZombie.GallopRight" { "channel" "CHAN_BODY" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "npc/fast_zombie/foot3.wav" "wave" "npc/fast_zombie/foot4.wav" } } "NPC_FastZombie.Scream" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/fast_zombie/fz_scream1.wav" } "NPC_FastZombie.RangeAttack" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_NORM" "wave" "npc/fast_zombie/leap1.wav" } "NPC_FastZombie.Frenzy" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/fast_zombie/fz_frenzy1.wav" } "NPC_FastZombie.Moan1" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/fast_zombie/breathe_loop1.wav" } "NPC_FastZombie.Gurgle" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "npc/fast_zombie/gurgle_loop1.wav" } "NPC_FastZombie.NoSound" { "channel" "CHAN_ITEM" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" }