// move "NPC_RollerMine.Roll" { "channel" "CHAN_BODY" "volume" "0.56" "pitch" "80, 150" "soundlevel" "SNDLVL_75dB" "wave" "npc/roller/mine/rmine_moveslow_loop1.wav" } // move with spikes "NPC_RollerMine.RollWithSpikes" { "channel" "CHAN_BODY" "volume" "0.56" "pitch" "80, 150" "soundlevel" "SNDLVL_75dB" "wave" "npc/roller/mine/rmine_movefast_loop1.wav" } // tossed by physcannon "NPC_RollerMine.Tossed" { "channel" "CHAN_VOICE" "volume" "0.9" "pitch" "90, 110" "soundlevel" "SNDLVL_75dB" "wave" "npc/roller/mine/rmine_tossed1.wav" } // picked up by physcannon "NPC_RollerMine.Held" { "channel" "CHAN_VOICE" "volume" "0.7" "pitch" "90, 110" "soundlevel" "SNDLVL_75dB" "wave" "npc/roller/mine/rmine_taunt2.wav" } // within 400 units of enemy "NPC_RollerMine.Taunt" { "channel" "CHAN_VOICE" "volume" "0.400" "pitch" "90, 110" "soundlevel" "SNDLVL_75dB" "wave" "npc/roller/mine/rmine_taunt1.wav" } // pitch based on distance to enemy "NPC_RollerMine.Ping" { "channel" "CHAN_STATIC" "volume" "0.6" "pitch" "90, 130" "soundlevel" "SNDLVL_85dB" "wave" "npc/roller/mine/rmine_seek_loop2.wav" } // spikes out "NPC_RollerMine.OpenSpikes" { "channel" "CHAN_WEAPON" "volume" "0.5" "pitch" "90, 110" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "npc/roller/mine/rmine_blades_out1.wav" "wave" "npc/roller/mine/rmine_blades_out2.wav" "wave" "npc/roller/mine/rmine_blades_out3.wav" } } // retract spikes "NPC_RollerMine.CloseSpikes" { "channel" "CHAN_WEAPON" "volume" "0.5" "pitch" "90, 110" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "npc/roller/mine/rmine_blades_in1.wav" "wave" "npc/roller/mine/rmine_blades_in2.wav" "wave" "npc/roller/mine/rmine_blades_in3.wav" } } // zap enemy "NPC_RollerMine.Shock" { "channel" "CHAN_WEAPON" "volume" "0.7" "pitch" "100,120" "soundlevel" "SNDLVL_GUNFIRE" "wave" "npc/roller/mine/rmine_explode_shock1.wav" } // just before detonation "NPC_RollerMine.Hurt" { "channel" "CHAN_VOICE" "volume" "0.7" "pitch" "90, 110" "soundlevel" "SNDLVL_75dB" "wave" "npc/roller/mine/rmine_predetonate.wav" } // talk to other mines while stuck on vehicle "NPC_RollerMine.Chirp" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "80, 120" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "npc/roller/mine/rmine_chirp_quest1.wav" "wave" "npc/roller/mine/rmine_blip3.wav" } } // respond to other mines while stuck on vehicle "NPC_RollerMine.ChirpRespond" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "80, 120" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "npc/roller/mine/rmine_chirp_answer1.wav" "wave" "npc/roller/mine/rmine_blip1.wav" } } // zap vehicle "NPC_RollerMine.JoltVehicle" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "90, 110" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "npc/roller/mine/rmine_shockvehicle1.wav" "wave" "npc/roller/mine/rmine_shockvehicle2.wav" } } // ****************************************************** // UNUSED: "NPC_RollerMine.Warn" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "90, 110" "soundlevel" "SNDLVL_75dB" "wave" "npc/roller/mine/rmine_blip1.wav" } "NPC_RollerMine.ExplodeChirp" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "90, 110" "soundlevel" "SNDLVL_75dB" "wave" "npc/roller/mine/rmine_blip1.wav" } "NPC_RollerMine.ExplodeChirpRespond" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "90, 110" "soundlevel" "SNDLVL_75dB" "wave" "npc/roller/mine/rmine_blip1.wav" }