// Trainstation soundscapes "d1_trainstation.util_city" { "playrandom" { "time" "10,45" "volume" "0.2,0.3" "pitch" "100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/machines/heli_pass1.wav" "wave" "ambient/machines/aircraft_distant_flyby1.wav" "wave" "ambient/machines/aircraft_distant_flyby3.wav" } } "playrandom" { "time" "10,30" "volume" "0.15,0.35" "pitch" "80,120" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/atmosphere/city_truckpass1.wav" "wave" "ambient/atmosphere/city_skypass1.wav" } } "playrandom" { "time" "30,60" "volume" "0.05,0.1" "pitch" "100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/alarms/apc_alarm_pass1.wav" "wave" "ambient/alarms/manhack_alert_pass1.wav" "wave" "ambient/alarms/scanner_alert_pass1.wav" } } "playrandom" { "time" "20,40" "volume" "0.05,0.1" "pitch" "95,105" "rndwave" { "wave" "ambient/alarms/train_horn_distant1.wav" "wave" "ambient/machines/station_train_squeel.wav" } } "playrandom" { "time" "10,60" "volume" "0.1,0.25" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/machines/truck_pass_distant1.wav" "wave" "ambient/machines/truck_pass_distant2.wav" "wave" "ambient/machines/truck_pass_distant3.wav" "wave" "ambient/machines/truck_pass_overhead1.wav" } } } "d1_trainstation.city" { "playlooping" { "volume" "0.12" "wave" "ambient/atmosphere/station_ambience_loop2.wav" "pitch" "100" } "playsoundscape" { "name" "d1_trainstation.util_city" "volume" "1.0" } } // trainstation - just off the train // position 0 is under train "d1_trainstation.Platform" { "dsp" "1" "dsp_volume" "0.8" "playsoundscape" { "name" "d1_trainstation.util_city" "volume" "1.0" } "playlooping" { "volume" "0.4" "wave" "ambient/atmosphere/station_ambience_stereo_loop1.wav" "pitch" "100" } } // inside station, near luggage cops "d1_trainstation.Turnstyle" { "dsp" "1" "dsp_volume" "0.7" "playsoundscape" { "name" "d1_trainstation.util_city" "volume" "0.38" } "playlooping" { "volume" "0.22" "wave" "ambient/atmosphere/station_ambience_loop2.wav" "pitch" "100" "attenuation" "0" } } // combine computer terminals "combine.computer" { "playlooping" { "volume" "0.4" "wave" "ambient/machines/combine_terminal_loop1.wav" "pitch" "100" "soundlevel" "SNDLVL_65db" } "playrandom" { "time" "5,15" "volume" "0.3,0.5" "pitch" "95,105" "soundlevel" "SNDLVL_80db" "rndwave" { "wave" "buttons/combine_button2.wav" "wave" "buttons/combine_button5.wav" "wave" "buttons/combine_button3.wav" "wave" "buttons/combine_button7.wav" //"wave" "buttons/combine_terminal_loop1.wav" //"wave" "buttons/combine_terminal_loop2.wav" "wave" "ambient/machines/combine_terminal_idle1.wav" "wave" "ambient/machines/combine_terminal_idle2.wav" "wave" "ambient/machines/combine_terminal_idle3.wav" "wave" "ambient/machines/combine_terminal_idle4.wav" } } } // interrogation area/barney encounter // position 0 is combine computer "d1_trainstation.Interrogation" { "dsp" "1" "dsp_volume" "0.6" "playsoundscape" { "name" "combine.computer" "volume" "1.0" "positionoverride" "0" } "playlooping" { "volume" "0.2" "wave" "ambient/atmosphere/trainstation_ambient_loop1.wav" "pitch" "100" "attenuation" "0" } } // outside station - terminal square & side streets "d1_trainstation.TerminalSquare" { "dsp" "1" "dsp_volume" "1.0" "playsoundscape" { "name" "d1_trainstation.util_city" "volume" "1.0" } "playlooping" { "volume" "0.35" "wave" "ambient/atmosphere/station_ambience_loop4.wav" "pitch" "100" "attenuation" "0" } } "d1_trainstation.QuietCourtyard" { "dsp" "1" "dsp_volume" "1.0" "playsoundscape" { "name" "d1_trainstation.util_city" "volume" "0.6" } "playlooping" { "volume" "0.3" "wave" "*ambient/atmosphere/plaza_amb.wav" "pitch" "100" "attenuation" "0" } } // sound of appartment occupants from various locations // played automatically by d1_trainstation.Appartments "d1_trainstation.Occupants" { "playrandom" { "time" "2,7" "volume" "0.15,0.28" "pitch" "95,105" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/materials/bump1.wav" "wave" "ambient/materials/shuffle1.wav" "wave" "ambient/materials/squeeker2.wav" "wave" "ambient/materials/squeekyfloor1.wav" "wave" "ambient/materials/squeekyfloor2.wav" // "wave" "ambient/materials/cupdrop.wav" "wave" "ambient/materials/dinnerplates1.wav" "wave" "ambient/materials/dinnerplates2.wav" "wave" "ambient/materials/dinnerplates3.wav" "wave" "ambient/materials/dinnerplates4.wav" "wave" "ambient/materials/dinnerplates5.wav" "wave" "ambient/voices/cough1.wav" "wave" "ambient/voices/cough2.wav" "wave" "ambient/voices/cough3.wav" "wave" "ambient/voices/cough4.wav" "wave" "ambient/materials/flush1.wav" "wave" "ambient/materials/flush2.wav" "wave" "ambient/materials/footsteps_wood1.wav" "wave" "ambient/materials/footsteps_wood2.wav" "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/materials/rustypipes2.wav" "wave" "ambient/materials/rustypipes3.wav" } } } "d1_trainstation.AppartmentCourtyard" { "dsp" "1" "dsp_volume" "1.0" "playsoundscape" { "name" "d1_trainstation.util_city" "volume" "0.4" } "playlooping" { "volume" "0.1" "wave" "ambient/atmosphere/station_ambience_loop4.wav" "pitch" "100" "attenuation" "0" } "playsoundscape" { "name" "d1_trainstation.Occupants" "volume" "0.5" } } // appartment pre raid - // occupants make sounds from 4 positions in 'space' locations player can't reach "d1_trainstation.Appartments" { "dsp" "1" "dsp_volume" "1.0" "playlooping" { "volume" "0.05" "wave" "ambient/voices/appartments_crowd_loop1.wav" "pitch" "100" "attenuation" "0" } "playsoundscape" { "name" "d1_trainstation.Occupants" "volume" "1.0" } } // loudspeaker voice during raid // played automatically in d1_trainstation.RaidAppartments "d1_trainstation.RaidCityvoice" { "dsp" "1" "dsp_volume" "1.0" "playrandom" { "time" "10,20" "volume" "1.0,1.0" "pitch" "100" "rndwave" { "wave" "*npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav" "wave" "*npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav" "wave" "*npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav" "wave" "*npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav" } } } // sound of occupants during raid // played automatically in d1_trainstation.RaidAppartments "d1_trainstation.RaidOccupants" { "playrandom" { "time" "1,5" "volume" "0.2,0.7" "pitch" "90,108" "position" "random" "soundlevel" "SNDLVL_140dB" "rndwave" { "wave" "ambient/voices/m_scream1.wav" "wave" "ambient/voices/f_scream1.wav" "wave" "ambient/voices/citizen_beaten5.wav" "wave" "ambient/voices/citizen_punches2.wav" "wave" "ambient/voices/citizen_punches3.wav" "wave" "ambient/materials/cupdrop.wav" "wave" "ambient/materials/footsteps_glass1.wav" "wave" "ambient/materials/footsteps_glass2.wav" "wave" "ambient/materials/footsteps_stairs1.wav" "wave" "ambient/materials/footsteps_stairs2.wav" "wave" "ambient/materials/platedrop1.wav" "wave" "ambient/materials/platedrop2.wav" "wave" "ambient/materials/platedrop3.wav" "wave" "ambient/materials/roust_crash1.wav" "wave" "ambient/materials/roust_crash2.wav" "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/materials/rustypipes2.wav" "wave" "ambient/materials/rustypipes3.wav" } } } // appartment raid - // occupants make sounds from 4 positions in 'space' locations player can't reach "d1_trainstation.RaidAppartments" { "dsp" "1" "dsp_volume" "1.0" "playlooping" { "volume" "0.03" "wave" "ambient/voices/appartments_crowd_loop1.wav" "pitch" "100" "attenuation" "0" } "playsoundscape" { "name" "d1_trainstation.RaidCityvoice" "volume" "1.0" } "playsoundscape" { "name" "d1_trainstation.RaidOccupants" "volume" "1.0" } } "general.concrete_quiet" { "dsp" "1" "playlooping" { "volume" "0.175" "wave" "ambient/atmosphere/underground_hall_loop1.wav" "pitch" "100" "attenuation" "0" } }