hl2_ep2_content/materials/decals/break3.vmt

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"LightmappedGeneric"
{
"$vertexcolor" "1"
"$vertexalpha" "1"
// Original shader: DecalBaseTimesLightmapAlphaBlend
"$translucent" 1
"$basetexture" "Decals/break3"
"$decal" 1
"$modelmaterial" "decals/break3model"
}