"LightmappedGeneric"
{
"$vertexcolor" "1"
"$vertexalpha" "1"
// Original shader: DecalBaseTimesLightmapAlphaBlend
"$translucent" 1
"$basetexture" "Decals/smscorch3"
"$decal" 1
"$modelmaterial" "Decals/smscorch3model"
}