hl2_ep2_content/materials/dev/dev_waterbeneath2.vmt

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"Water"
{
"Water_DX60"
{
"$fallbackmaterial" "nature/water_dx70_beneath"
}
"$abovewater" 0
"%compilewater" 1
// "$forcecheap" 1
"$CHEAPWATERSTARTDISTANCE" 500.0
"$CHEAPWATERENDDISTANCE" 1000.0
// bottom materials shouldn't use $envmap!!! They won't work if they do.
// "$envmap" "env_cubemap"
"%tooltexture" "dev/water_normal"
"$refractamount" "1.0"
//"$refracttint" "[0.95 1.0 0.97]"
"$reflectamount" "1.0"
//"$reflecttint" "[1 1 1]"
// "$reflecttexture" "_rt_WaterReflection"
"$refracttexture" "_rt_WaterRefraction"
"$scale" "[1 1]"
"$bumpmap" "dev/water_dudv"
"$normalmap" "dev/water_normal"
"$surfaceprop" "water"
"$bumpframe" "0"
"$fogenable" 1
"$fogcolor" "{22 20 10}"
"$fogstart" 1.00
"$fogend" 400.00
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$normalmap"
"animatedtextureframenumvar" "$bumpframe"
"animatedtextureframerate" 30.00
}
"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" .05
"texturescrollangle" 45.00
}
"WaterLOD"
{
}
}
}