"LightmappedGeneric"
{
"$basetexture" "overlays/puddle001a"
"$envmap" "env_cubemap"
// "$envmapmask" "overlays/puddle001a_m"
"$translucent" 1
"$decal" 1
"$surfaceprop" "gravel"
"%keywords" "coastline wasteland"
$vertexalpha 1
}