hl2_ep2_content/materials/particle/particle_noisesphere.vmt

10 lines
199 B
Plaintext

"UnlitGeneric"
{
// Original shader: BaseTimesVertexColorAlphaBlend
"$basetexture" "particle/particle_noisesphere"
"$translucent" "1"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$depthblend" "1"
}