hl2_ep2_content/materials/particle/particle_ring_wave_3_add.vmt

10 lines
151 B
Plaintext

"SpriteCard"
{
"$basetexture" "particle\particle_Ring_Wave_3"
$vertexcolor 1
$vertexalpha 1
$translucent 1
$Additive 1
$NoCull 1
$DEPTHBLEND 1
}