hl2_ep2_content/materials/particle/particle_square_gradient.vmt

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"UnlitGeneric"
{
"$basetexture" "particle\Particle_Square_Gradient"
$vertexcolor 1
$vertexalpha 1
$translucent 1
$Additive 1
// $NoCull 1
// $overbrightfactor 15
}