hl2_ep2_content/materials/particle/smokesprites_0003.vmt

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"UnlitGeneric"
{
// Original shader: BaseTimesVertexColorAlphaBlend
"$basetexture" "particle/smokesprites0133"
"$translucent" "1"
"$vertexcolor" "1"
"$vertexalpha" "1"
}