hl2_ep2_content/materials/particle/smokestack.vmt

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"ParticleSphere"
{
// The bumpmap is used in DX8+.
"$bumpmap" "particle/BillowNormalMap"
// In DX7-, it acts just like UnlitGeneric.
"$basetexture" "particle/SmokeStackFallback"
"$translucent" 1
"$vertexcolor" 1
"Proxies"
{
"ParticleSphereProxy"
{
}
}
}