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"ParticleSphere"
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{
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// The bumpmap is used in DX8+.
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"$bumpmap" "particle/BillowNormalMap"
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// In DX7-, it acts just like UnlitGeneric.
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"$basetexture" "particle/SmokeStackFallback"
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"$translucent" 1
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"$vertexcolor" 1
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"Proxies"
|
|
{
|
|
"ParticleSphereProxy"
|
|
{
|
|
}
|
|
}
|
|
}
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