hl2_ep2_content/materials/props/metalpanel010a.vmt

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmapSelfIllum
"$basetexture" "Props/metalpanel010a"
"$selfillum" 1
"$surfaceprop" "metal"
"%keywords" "borealis"
}