hl2_ep2_content/materials/props/metalsign001o.vmt

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "Props/metalsign001o"
"$envmap" "env_cubemap"
"$basealphaenvmapmask" 1
"$surfaceprop" "metal"
}