hl2_ep2_content/materials/shadertest/basetimeslightmapwet.vmt

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"BaseTimesLightmapWet"
{
"$baseTexture" "shadertest/BaseTimesLightmapWet"
"$wetBrightnessFactor" 0.4
"$envmap" "shadertest/cubemap"
"$bumpmap" "shadertest/WorldDiffuseBumpmap_normal"
"%compileWet" 1
}