hl2_ep2_content/materials/shadertest/bumpmappedenvmap.vmt

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"LightmappedGeneric"
{
"$bumpmap" "shadertest/sphere"
"$envmap" "shadertest/cubemap"
"$bumpoffset" "[0 0]"
"Proxies"
{
// Scroll the bumpmap
"Sine"
{
"resultVar" "$bumpoffset[0]"
"sineperiod" 3.00
"sinemin" 1
"sinemax" -1
}
"TextureTransform"
{
"translateVar" "$bumpoffset"
"resultVar" "$bumptransform"
}
}
}