hl2_ep2_content/materials/shadertest/lightmappedselfilluminatede...

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"LightmappedGeneric"
{
"$basetexture" "shadertest/LightmappedSelfIlluminatedTexture"
"$envmapmode" 1
"$envmap" "shadertest/shadertest_env"
"$selfillum" 1
}