hl2_ep2_content/materials/shadertest/lightmappedselfilluminatedt...

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"LightmappedGeneric"
{
"$basetexture" "shadertest/LightmappedSelfIlluminatedTexture"
"$selfillum" 1
"$detail" "shadertest/shadertestdetail"
"$temp" 0
"$one" 1
"Proxies"
{
// Texture rotates sinusoidally
"Sine"
{
"resultVar" "$temp"
"sineperiod" 30.00
"sinemin" 0
"sinemax" 360.0
}
"TextureTransform"
{
"rotateVar" "$temp"
"resultVar" "$basetexturetransform"
}
// Color green is sinusoidal
"Sine"
{
"resultVar" "$color[1]"
"sineperiod" 10.00
"sinemin" 0
"sinemax" 1
}
// Detail scale is sinusoidal
"Sine"
{
"resultVar" "$detailscale"
"sineperiod" 10.00
"sinemin" 2
"sinemax" 20
}
// Self Illum tint gets less red as we move
"PlayerSpeed"
{
"resultVar" "$temp"
"scale" 0.01
}
"Subtract"
{
"srcVar1" "$one"
"srcVar2" "$temp"
"resultVar" "$selfillumtint[0]"
}
}
}