hl2_ep2_content/materials/shadertest/shootmetext.vmt

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"LightmappedGeneric"
{
"$baseTexture" "shadertest/shootmetext"
"$surfaceprop" "metal"
"$leakamount" 5
"$leakcolor" "[0.5 1.0 0.5]"
"$leaknoise" 0;
"$leakforce" 10
}