"LightmappedGeneric"
{
// Original shader: SphericalEnvMapBlendMaskedBaseTimesLightmap
//"$envmapsphere" 1
"$basealphaenvmapmask" 1
"$basetexture" "shadertest/SphericalEnvMapBlendMaskedBaseTimesLightmap"
"$envmap" "shadertest/envmap"
}