hl2_ep2_content/materials/shadertest/worlddiffusebumpmap.vmt

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// envmaptint_fix
"LightmappedGeneric"
{
"$basetexture" "shadertest/WorldDiffuseBumpmap"
"$bumpmap" "shadertest/WorldDiffuseBumpmap_normal"
"$envmap" "shadertest/cubemap"
"$envmapmask" "shadertest/spheremask"
"$envmaptint" "[ .09 .09 .09 ]"
}