hl2_ep2_content/materials/sprites/heatwave.vmt

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"Refract"
{
"$model" 1
"$dudvmap" "effects/fisheyelens_dudv"
"$normalmap" "effects/fisheyelens_normal"
"$refractamount" "-.007"
"$vertexalpha" "1"
"$vertexcolor" "1"
"$translucent" "1"
"$forcerefract" 1
"$bluramount" "1"
"$nofog" "1"
"Refract_DX60"
{
"$fallbackmaterial" "sprites/heatwavedx70"
}
}