"UnlitGeneric"
{
"$basetexture" "sprites/light_glow02"
"$additive" "1"
"$translucent" "1"
"$vertexcolor" "1"
"$ignorez" "1"
"360?$basetexture" "sprites/light_glow02_360"
"360?$gammaColorRead" "1"
"360?$color2" "[ 0.9 0.9 0.9 ]"
}