hl2_ep2_content/materials/sprites/light_glow02_add_noz.vmt

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"UnlitGeneric"
{
"$basetexture" "sprites/light_glow02"
"$additive" "1"
"$translucent" "1"
"$vertexcolor" "1"
"$ignorez" "1"
"360?$basetexture" "sprites/light_glow02_360"
"360?$gammaColorRead" "1"
"360?$color2" "[ 0.9 0.9 0.9 ]"
}