hl2_ep2_content/materials/sprites/rico1_noz.vmt

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"UnlitGeneric"
{
// Original shader: AdditiveTextureAndVertexColor
"$additive" "1"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$basetexture" "sprites/richo1"
"$ignorez" "1"
}