hl2_ep2_content/materials/wood/woodfloor007a.vmt

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// envmaptint_fix
"LightmappedGeneric"
{
"$basetexture" "Wood/woodfloor007a"
"$bumpmap" "Wood/woodfloor007a_normal"
"$surfaceprop" "wood"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmapcontrast" 1
"$envmapsaturation" .7
"$envmaptint" "[ .72 .72 .72 ]"
// "$fresnelreflection" ".3"
}