hl2_ep2_content/materials/wood/woodfloor008a.vmt

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// envmaptint_fix
"LightmappedGeneric"
{
"$basetexture" "Wood/woodfloor008a"
"$surfaceprop" "wood"
"$bumpmap" "Wood/woodfloor008a_normal"
"LightmappedGeneric_DX9"
{
"$normalmapalphaenvmapmask" 1
"$envmap" "env_cubemap"
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .56 .56 .56 ]"
}
}