hl2_ep2_content/materials/wood/woodwall016b.vmt

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"LightmappedGeneric"
{
// Original shader: CubicEnvMapBlendMaskedBaseTimesLightmap
"$basealphaenvmapmask" 1
"$basetexture" "Wood/woodwall016b"
"$envmap" "env_cubemap"
"$surfaceprop" "wood"
"%keywords" "borealis"
}