hl2_ep2_content/particles/fire_01.pcf

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<!-- dmx encoding binary 2 format pcf 1 -->
ÔDmeElementparticleSystemDefinitionsnameDmeParticleSystemDefinitiontime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatortwist axisoperator start fadeoutoperator start fadeinoperator fade oscillateoperator end fadeoutoperator end fadeinobject local space axis 0/1amount of forcefunctionNamescale emission to used control pointsemission_start_timeemission_rateemission_durationlifetime_random_exponentlifetime_minlifetime_maxradius_random_exponentradius_minradius_maxtint_perccolor2color1sequence_minsequence_maxrotation_random_exponentrotation_offset_minrotation_offset_maxrotation_initialalpha_random_exponentalpha_minalpha_maxminmaxcontrol point numberstart_fade_out_timestart_fade_in_timestart_alphaend_fade_out_timeend_fade_in_timeend_alphamax constraint passesgravitydragstart_timescale_biasradius_start_scaleradius_end_scaleend_timeease_in_and_outspin_stop_timespin_rate_minspin_rate_degreesfade_start_timefade_end_timecolor_fadeuse animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateDmeParticleChilddelaychildmin forcemax forcerandomly distribution growth timespeed_random_exponentspeed_minspeed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxrandomly distribute to highest supplied Control Pointdistance_mindistance_maxdistance_bias_absolute_valuedistance_biascreate in modelcontrol_point_numberbias in local systemproportional 0/1fade in time minfade in time maxfade in time exponentfade out time minfade out time maxfade out time exponentoscillation start phaseoscillation multiplierstart/end proportionalstart time minstart time maxoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxoscillation fieldend time minend time maxoffset proportional to radius 0/1offset minoffset maxoffset in local space 0/1falloff powerTime Noise Coordinate ScaleTime Coordinate OffsetSpatial Noise Coordinate ScaleSpatial Coordinate Offsetoutput minimumoutput maximumInvert Abs ValueControl Point NumberApply Velocity in Local Space (0/1)Absolute Valuestart_fadeout_minstart_fadeout_maxstart_fadeout_exponentend_fadeout_minend_fadeout_maxend_fadeout_exponentdistance fade rangeoutput fieldnoise coordinate scaleFlip Percentagemaximum emission per framenum_to_emitstart age maximumstart age minimuminvert absolute valueabsolute valuespatial coordinate offsettime coordinate offsetspatial noise coordinate scaletime noise coordinate scaleGroup ID to affectfirst particle to copyFirst control point to set# of control points to setlength_random_exponentlength_minlength_maxmin lengthmax lengthlength fade in timeFrames Per Secondcontrol point movement distance tolerancecontrol point offset for fast collisionscollision modebrush onlyradius scalecollision groupamount of slideamount of bouncedirection biashitbox scaleforce to be inside modelworld time noise coordinate scaleoutput is scalar of initial random rangeinput minimuminput maximuminput fieldemitter lifetime start time (seconds)emitter lifetime end time (seconds)warp transition time (treats min/max as start/end sizes)warp transition start timewarp minwarp maxreverse warp (0/1)Cull PercentageCull Time ExponentCull End TimeCull Start Timeuse highest supplied end pointgrowth timemid point positionbulge control 0=random 1=orientation of start pnt 2=orientation of end pointend control point numberstart control point numberbulgemaximum distance®untitled³Ûþ}ØÈÊL†³¦äwsmoke_medium_01&öéNR˜¬EŸ7,CVÜ twist around axisäÜ¡ÕMg2+`…ø twist around axis¨Dé<44>C½#äç—)ú emit_continuouslyñ@oÓñM—ÓBÌ¥ Lifetime Random=Üà¢&«I²ÆèC[„ó Radius Random­ñµIÎå8E¯Tý¬îô Color RandomšÑ+
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