hl2_ep2_content/scripts/game_sounds_world.txt

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Plaintext

//*******************************************************
// HL2 World sounds
// doors, buttons, levers, platforms, beams
"FuncTrackChange.Blocking"
{
"channel" "CHAN_VOICE"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"wave" "buttons/button11.wav"
}
"TriggerSuperArmor.StartCharging"
{
"channel" "CHAN_ITEM"
"volume" "0.85"
"soundlevel" "SNDLVL_75dB"
"wave" "items/suitchargeok1.wav"
}
"TriggerSuperArmor.Charging"
{
"channel" "CHAN_ITEM"
"volume" "0.85"
"soundlevel" "SNDLVL_75dB"
"wave" "items/suitcharge1.wav"
}
"TriggerSuperArmor.DoneCharging"
{
"channel" "CHAN_ITEM"
"volume" "0.85"
"soundlevel" "SNDLVL_75dB"
"wave" "items/suitchargeno1.wav"
}
// *********************************************************
// Doors
"Door.Locked1"
{
"channel" "CHAN_VOICE"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"wave" "doors/door_locked1.wav"
}
"Door.Locked2"
{
"channel" "CHAN_VOICE"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"wave" "doors/door_locked2.wav"
}
"DoorSound.Null"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"pitch" "100"
"soundlevel" "SNDLVL_NORM"
"wave" "common/null.wav"
}
"DoorSound.DefaultMove"
{
"channel" "CHAN_BODY"
"volume" "0.2"
"soundlevel" "SNDLVL_75dB"
"wave" "doors/default_move.wav"
}
"DoorSound.DefaultArrive"
{
"channel" "CHAN_BODY"
"volume" "0.2"
"soundlevel" "SNDLVL_75dB"
"wave" "common/null.wav"
}
"DoorSound.DefaultLocked"
{
"channel" "CHAN_BODY"
"volume" "0.2"
"soundlevel" "SNDLVL_75dB"
"wave" "doors/default_locked.wav"
}
"RotDoorSound.DefaultMove"
{
"channel" "CHAN_BODY"
"volume" "0.2"
"soundlevel" "SNDLVL_75dB"
"wave" "doors/default_move.wav"
}
"RotDoorSound.DefaultArrive"
{
"channel" "CHAN_BODY"
"volume" "0.2"
"soundlevel" "SNDLVL_75dB"
"wave" "common/null.wav"
}
"RotDoorSound.DefaultLocked"
{
"channel" "CHAN_BODY"
"volume" "0.2"
"soundlevel" "SNDLVL_75dB"
"wave" "doors/default_locked.wav"
}
// 1 Metal Door
"Doors.Move1"
{
"channel" "CHAN_BODY"
"volume" "0.2"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"rndwave"
{
"wave" "doors/door_metal_rusty_move1.wav"
"wave" "doors/door_squeek1.wav"
}
}
"Doors.FullOpen1"
{
"channel" "CHAN_BODY"
"volume" "0.5"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_metal_medium_open1.wav"
}
"Doors.FullClose1"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"rndwave"
{
"wave" "doors/door_metal_medium_close1.wav"
"wave" "doors/default_stop.wav"
}
}
// 2 Rusty Metal Door
"Doors.Move2"
{
"channel" "CHAN_BODY"
"volume" "0.5"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"rndwave"
{
"wave" "doors/door_metal_rusty_move1.wav"
"wave" "doors/metal_move1.wav"
}
}
"Doors.FullOpen2"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_metal_large_open1.wav"
}
"Doors.FullClose2"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"rndwave"
{
"wave" "doors/door_metal_large_close2.wav"
"wave" "doors/metal_stop1.wav"
}
}
// 3 Wood door
"Doors.Move3"
{
"channel" "CHAN_BODY"
"volume" "0.5"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"rndwave"
{
"wave" "doors/door1_move.wav"
"wave" "doors/wood_move1.wav"
}
}
"Doors.FullOpen3"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door1_stop.wav"
}
"Doors.FullClose3"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"rndwave"
{
"wave" "doors/door_wood_close1.wav"
"wave" "doors/wood_stop1.wav"
}
}
// 4 Old Wood door
"Doors.Move4"
{
"channel" "CHAN_BODY"
"volume" "0.5"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"rndwave"
{
"wave" "doors/door1_move.wav"
"wave" "doors/wood_move1.wav"
}
}
"Doors.FullOpen4"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door1_stop.wav"
}
"Doors.FullClose4"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"rndwave"
{
"wave" "doors/door_wood_close1.wav"
"wave" "doors/wood_stop1.wav"
}
}
// 5 screen door with spring
"Doors.Move5"
{
"channel" "CHAN_BODY"
"volume" "0.5"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_screen_move1.wav"
}
"Doors.FullOpen5"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_screen_open1.wav"
}
"Doors.FullClose5"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_screen_close1.wav"
}
// 6 chainlink door
"Doors.Move6"
{
"channel" "CHAN_BODY"
"volume" "0.6"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_chainlink_move1.wav"
}
"Doors.FullOpen6"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_chainlink_close1.wav"
}
"Doors.FullClose6"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_chainlink_close2.wav"
}
// 7 metal gate
"Doors.Move7"
{
"channel" "CHAN_BODY"
"volume" "0.6"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_metal_gate_move1.wav"
}
"Doors.FullOpen7"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_metal_gate_close1.wav"
}
"Doors.FullClose7"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_metal_large_close2.wav"
}
// 8 locker/metal box/vent door
"Doors.Move8"
{
"channel" "CHAN_BODY"
"volume" "0.5"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_metal_thin_move1.wav"
}
"Doors.FullOpen8"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_metal_thin_open1.wav"
}
"Doors.FullClose8"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/door_metal_thin_close2.wav"
}
// 9 large metal door
"Doors.Move9"
{
"channel" "CHAN_BODY"
"volume" "0.9"
"soundlevel" "SNDLVL_85dB"
"pitch" "75,85"
"rndwave"
{
"wave" "doors/metal_move1.wav"
}
}
"Doors.FullOpen9"
{
"channel" "CHAN_BODY"
"volume" "0.9"
"soundlevel" "SNDLVL_85dB"
"pitch" "90,110"
"wave" "doors/door_metal_large_close2.wav"
}
"Doors.FullClose9"
{
"channel" "CHAN_BODY"
"volume" "0.9"
"soundlevel" "SNDLVL_85dB"
"pitch" "90,110"
"wave" "doors/door_metal_large_chamber_close1.wav"
}
// 10 huge metal door
"Doors.Move10"
{
"channel" "CHAN_BODY"
"volume" "0.8"
"soundlevel" "SNDLVL_100dB"
"pitch" "100"
"wave" "plats/hall_elev_move.wav"
}
"Doors.FullOpen10"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"pitch" "70,80"
"wave" "plats/hall_elev_stop.wav"
}
"Doors.FullClose10"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_100dB"
"pitch" "70,80"
"wave" "plats/hall_elev_stop.wav"
}
// 11 large metal rollup door
"Doors.Move11"
{
"channel" "CHAN_BODY"
"volume" "0.65"
"soundlevel" "SNDLVL_100dB"
"pitch" "90,110"
"wave" "doors/garage_move1.wav"
}
"Doors.FullOpen11"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_100dB"
"pitch" "90,110"
"wave" "doors/garage_stop1.wav"
}
"Doors.FullClose11"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_100dB"
"pitch" "90,110"
"wave" "doors/garage_stop1.wav"
}
// 12 large motorized door1
"Doors.Move12"
{
"channel" "CHAN_BODY"
"volume" "0.9"
"soundlevel" "SNDLVL_85dB"
"pitch" "100"
"wave" "doors/doormove1.wav"
}
"Doors.FullOpen12"
{
"channel" "CHAN_BODY"
"volume" "0.9"
"soundlevel" "SNDLVL_85dB"
"pitch" "100"
"wave" "doors/doorstop6.wav"
}
"Doors.FullClose12"
{
"channel" "CHAN_BODY"
"volume" "0.9"
"soundlevel" "SNDLVL_85dB"
"pitch" "100"
"wave" "doors/doorstop6.wav"
}
// 13 large motorized door2
"Doors.Move13"
{
"channel" "CHAN_BODY"
"volume" "0.9"
"soundlevel" "SNDLVL_85dB"
"pitch" "100"
"wave" "doors/doormove7.wav"
}
"Doors.FullOpen13"
{
"channel" "CHAN_BODY"
"volume" "0.9"
"soundlevel" "SNDLVL_85dB"
"pitch" "100"
"wave" "doors/doorstop2.wav"
}
"Doors.FullClose13"
{
"channel" "CHAN_BODY"
"volume" "0.9"
"soundlevel" "SNDLVL_85dB"
"pitch" "100"
"wave" "doors/doorstop2.wav"
}
// 14 pressurized door
"Doors.Move14"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "doors/doormove2.wav"
}
"Doors.FullOpen14"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "doors/doorstop1.wav"
}
"Doors.FullClose14"
{
"channel" "CHAN_BODY"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "doors/doorstop1.wav"
}
// 15 high tech glass/plastic door
"Doors.Move15"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "doors/doormove4.wav"
}
"Doors.FullOpen15"
{
"channel" "CHAN_BODY"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "doors/doorstop4.wav"
}
"Doors.FullClose15"
{
"channel" "CHAN_BODY"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "doors/doorstop4.wav"
}
// 16 gigantic floodgate door
"Doors.Move16"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"pitch" "100"
"wave" "ambient/machines/wall_move4.wav"
}
"Doors.FullOpen16"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"pitch" "100"
"wave" "plats/bigstop1.wav"
}
"Doors.FullClose16"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"pitch" "100"
"wave" "plats/bigstop1.wav"
}
// 17 combine barrier/gate door large
"Doors.Move17"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"pitch" "100"
"wave" "ambient/machines/wall_ambient1.wav"
}
"Doors.FullOpen17"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"pitch" "100"
"wave" "plats/platstop1.wav"
}
"Doors.FullClose17"
{
"channel" "CHAN_BODY"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"pitch" "100"
"wave" "plats/platstop1.wav"
}
// 18 combine barrier/gate door medium
"Doors.Move18"
{
"channel" "CHAN_BODY"
"volume" "0.8"
"soundlevel" "SNDLVL_90dB"
"pitch" "120"
"wave" "ambient/machines/wall_move5.wav"
}
"Doors.FullOpen18"
{
"channel" "CHAN_BODY"
"volume" "0.8"
"soundlevel" "SNDLVL_90dB"
"pitch" "120"
"wave" "plats/platstop1.wav"
}
"Doors.FullClose18"
{
"channel" "CHAN_BODY"
"volume" "0.8"
"soundlevel" "SNDLVL_90dB"
"pitch" "100"
"wave" "plats/platstop1.wav"
}
"doors.locker_shut"
{
"channel" "CHAN_STATIC"
"volume" "0.15,0.25"
"soundlevel" "SNDLVL_75dB"
"pitch" "120,135"
"rndwave"
{
"wave" "doors/vent_open2.wav"
"wave" "doors/vent_open3.wav"
}
}
// **************************************************************
// Combine Door (combine_gate_**)
// combine gate citizen
"Doors.CombineGate_citizen_unlock1"
{
"channel" "CHAN_STATIC"
"volume" "0.65"
"soundlevel" "SNDLVL_70dB"
"pitch" "100"
"wave" "plats/hall_elev_door.wav"
}
"Doors.CombineGate_citizen_move1"
{
"channel" "CHAN_BODY"
"volume" "0.65"
"soundlevel" "SNDLVL_70dB"
"pitch" "100"
"wave" "plats/hall_elev_move.wav"
}
"Doors.CombineGate_citizen_stop1"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_70dB"
"pitch" "100"
"wave" "plats/elevator_stop1.wav"
}
"Doors.CombineGate_citizen_stop2"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_70dB"
"pitch" "100"
"wave" "plats/elevator_stop2.wav"
}
// **************************************************************
// Door Handles
// 1 latch
"DoorHandles.Unlocked1"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"rndwave"
{
"wave" "doors/latchunlocked1.wav"
"wave" "doors/door_latch3.wav"
}
}
"DoorHandles.Locked1"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/latchlocked2.wav"
}
// 2 pushbar
"DoorHandles.Unlocked2"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/handle_pushbar_open1.wav"
}
"DoorHandles.Locked2"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/handle_pushbar_locked1.wav"
}
// 3 knob
"DoorHandles.Unlocked3"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/latchunlocked1.wav"
}
"DoorHandles.Locked3"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/handle_knob_locked2.wav"
}
// 4 metal locker
"DoorHandles.Unlocked4"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/latchunlocked2.wav"
}
"DoorHandles.Locked4"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "doors/handle_locker_locked1.wav"
}
// **********************************************************
// UNDONE: Platforms
// 1 clean elevator
//doors/door_elevator1.wav
//doors/door_elevator_loop1.wav
// 2 industrial elevator
//doors/garage_move1.wav
//doors/garage_stop1.wav
// 3 extension bridge
//doors/drawbridge_move1.wav
//doors/drawbridge_stop1.wav
// **********************************************************
// Buttons
"Buttons.snd0"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "common/null.wav"
}
"Buttons.snd1"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button1.wav"
}
"Buttons.snd2"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button2.wav"
}
"Buttons.snd3"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button3.wav"
}
"Buttons.snd4"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button4.wav"
}
"Buttons.snd5"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button5.wav"
}
"Buttons.snd6"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button6.wav"
}
"Buttons.snd7"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button7.wav"
}
"Buttons.snd8"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button8.wav"
}
"Buttons.snd9"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button9.wav"
}
"Buttons.snd10"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button10.wav"
}
"Buttons.snd11"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button11.wav"
}
"Buttons.snd12"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "doors/latchlocked2.wav"
}
"Buttons.snd13"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "doors/latchunlocked1.wav"
}
"Buttons.snd14"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/lightswitch2.wav"
}
"Buttons.snd15"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button15.wav"
}
"Buttons.snd16"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button16.wav"
}
"Buttons.snd17"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button17.wav"
}
"Buttons.snd18"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button18.wav"
}
"Buttons.snd19"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button19.wav"
}
"Buttons.snd20"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button20.wav"
}
// ******************************************************
// Levers
"Buttons.snd21"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "buttons/lever1.wav"
}
"Buttons.snd22"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "buttons/lever2.wav"
}
"Buttons.snd23"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "buttons/lever3.wav"
}
"Buttons.snd24"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "buttons/lever4.wav"
}
"Buttons.snd25"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "buttons/lever5.wav"
}
"Buttons.snd26"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/Lever6.wav"
}
"Buttons.snd27"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/Lever7.wav"
}
"Buttons.snd28"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/Lever8.wav"
}
// ******************************************************
// New buttons
"Buttons.snd31"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button21.wav"
}
"Buttons.snd32"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button22.wav"
}
"Buttons.snd33"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button23.wav"
}
"Buttons.snd34"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button24.wav"
}
"Buttons.snd35"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button12.wav"
}
"Buttons.snd36"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button13.wav"
}
"Buttons.snd37"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/button14.wav"
}
// ************************************************
// Combine Buttons
"Buttons.snd40"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/combine_button_locked.wav"
}
"Buttons.snd41"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/combine_button1.wav"
}
"Buttons.snd42"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/combine_button2.wav"
}
"Buttons.snd43"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/combine_button3.wav"
}
"Buttons.snd44"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/combine_button4.wav"
}
"Buttons.snd45"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/combine_button5.wav"
}
"Buttons.snd46"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/combine_button6.wav"
}
"Buttons.snd47"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"pitch" "100"
"wave" "buttons/combine_button7.wav"
}
"WeaponDissolve.Dissolve"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"pitch" "90,110"
"soundlevel" "SNDLVL_100db"
"rndwave"
{
"wave" "ambient/levels/citadel/weapon_disintegrate1.wav"
"wave" "ambient/levels/citadel/weapon_disintegrate2.wav"
"wave" "ambient/levels/citadel/weapon_disintegrate3.wav"
"wave" "ambient/levels/citadel/weapon_disintegrate4.wav"
}
}
"WeaponDissolve.Charge"
{
"channel" "CHAN_ITEM"
"volume" "0.45"
"pitch" "90,110"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/energy/electric_loop.wav"
}
"WeaponDissolve.Beam"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"pitch" "100"
"soundlevel" "SNDLVL_100db"
"rndwave"
{
"wave" "ambient/levels/citadel/zapper_loop1.wav"
"wave" "ambient/levels/citadel/zapper_loop2.wav"
}
}
"PropaneTank.Burst"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"pitch" "95,105"
"soundlevel" "SNDLVL_90db"
"wave" "ambient/fire/gascan_ignite1.wav"
}