hl2_ep2_content/scripts/level_sounds_e3_c17.txt

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// SPOKEN AUDIO
"E3_C17_02.GateGrindsDown1"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_130dB"
"pitch" "PITCH_NORM"
"wave" "ambient/machines/wall_move2.wav"
}
"E3_C17_02.GateGrindsDown2"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_130dB"
"pitch" "PITCH_NORM"
"wave" "ambient/machines/wall_move1.wav"
}
"E3_C17_02.GateGrindsUp2"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_130dB"
"pitch" "PITCH_NORM"
"wave" "ambient/machines/wall_move4.wav"
}
"E3_C17_02.GateHitsGround"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_140dB"
"pitch" "PITCH_NORM"
"wave" "ambient/machines/wall_crash1.wav"
}
"E3_C17_02.GateAmbientSound"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_100dB"
"pitch" "PITCH_NORM"
"wave" "ambient/machines/wall_ambient_loop1.wav"
}
//"E3_Under_02.Music"
//{
// "channel" "CHAN_STATIC"
// "volume" "1.0"
// "soundlevel" "SNDLVL_NONE"
// "pitch" "PITCH_NORM"
//
// "wave" "#music/HL2_song1.mp3"
//}