hl2_ep2_content/scripts/npc_sounds_antlion.txt

301 lines
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"NPC_Antlion.MeleeAttack"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/zombie/claw_strike1.wav"
"wave" "npc/zombie/claw_strike2.wav"
"wave" "npc/zombie/claw_strike3.wav"
}
}
"NPC_Antlion.BurrowIn"
{
"channel" "CHAN_BODY"
"volume" "0.75"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/antlion/digdown1.wav"
}
"NPC_Antlion.BurrowOut"
{
"channel" "CHAN_BODY"
"volume" "0.75"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/antlion/digup1.wav"
}
"NPC_Antlion.FootstepSoft"
{
"channel" "CHAN_BODY"
"volume" "0.030, 0.050"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/antlion/foot1.wav"
"wave" "npc/antlion/foot2.wav"
"wave" "npc/antlion/foot3.wav"
"wave" "npc/antlion/foot4.wav"
}
}
"NPC_Antlion.Footstep"
{
"channel" "CHAN_BODY"
"volume" "0.100, 0.150"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/antlion/foot1.wav"
"wave" "npc/antlion/foot2.wav"
"wave" "npc/antlion/foot3.wav"
"wave" "npc/antlion/foot4.wav"
}
}
"NPC_Antlion.FootstepHeavy"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/antlion/foot1.wav"
"wave" "npc/antlion/foot2.wav"
"wave" "npc/antlion/foot3.wav"
"wave" "npc/antlion/foot4.wav"
}
}
"NPC_Antlion.MeleeAttackSingle"
{
"channel" "CHAN_WEAPON"
"volume" "0.250, 1.000"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/antlion/attack_single1.wav"
"wave" "npc/antlion/attack_single2.wav"
"wave" "npc/antlion/attack_single3.wav"
}
}
"NPC_Antlion.MeleeAttackDouble"
{
"channel" "CHAN_WEAPON"
"volume" "0.250, 1.000"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/antlion/attack_double1.wav"
"wave" "npc/antlion/attack_double2.wav"
"wave" "npc/antlion/attack_double3.wav"
}
}
"NPC_Antlion.Distracted"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"pitch" "95, 105"
"soundlevel" "SNDLVL_85db"
"wave" "npc/antlion/distract1.wav"
}
"NPC_Antlion.Idle"
{
"channel" "CHAN_VOICE"
"volume" "0.750, 1.000"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/antlion/idle1.wav"
"wave" "npc/antlion/idle2.wav"
"wave" "npc/antlion/idle3.wav"
"wave" "npc/antlion/idle4.wav"
"wave" "npc/antlion/idle5.wav"
}
}
"NPC_Antlion.Pain"
{
"channel" "CHAN_VOICE"
"volume" "0.750, 1.000"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/antlion/pain1.wav"
"wave" "npc/antlion/pain2.wav"
}
}
"NPC_Antlion.JumpTouch"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_IDLE"
"rndwave"
{
"wave" "npc/zombie/claw_strike1.wav"
"wave" "npc/zombie/claw_strike2.wav"
"wave" "npc/zombie/claw_strike3.wav"
}
}
"NPC_Antlion.Land"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/antlion/land1.wav"
}
"NPC_Antlion.WingsOpen"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/antlion/fly1.wav"
}
"NPC_Antlion.LoopingAgitated"
{
"channel" "CHAN_STATIC"
"volume" "0.8"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/antlion/charge_loop1.wav"
}
"NPC_AntlionGrub.Scared"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/antlion_grub/scared1.wav"
"wave" "npc/antlion_grub/scared2.wav"
"wave" "npc/antlion_grub/scared3.wav"
}
}
"NPC_AntlionGrub.Squash"
{
"channel" "CHAN_BODY"
"volume" "0.500"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "npc/antlion_grub/squashed.wav"
}
"FX_AntlionImpact.ShellImpact"
{
"channel" "CHAN_ITEM"
"volume" "0.750, 1.000"
"soundlevel" "SNDLVL_75dB"
"pitch" "95, 105"
"rndwave"
{
"wave" "npc/antlion/shell_impact1.wav"
"wave" "npc/antlion/shell_impact2.wav"
"wave" "npc/antlion/shell_impact3.wav"
"wave" "npc/antlion/shell_impact4.wav"
}
}
"NPC_Antlion.RunOverByVehicle"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "npc/antlion_grub/squashed.wav"
}
}
"NPC_Antlion.Movement"
{
"channel" "CHAN_BODY"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_50dB"
"pitch" "PITCH_NORM"
"wave" "npc/antlion_grub/movement.wav"
}
"NPC_Antlion.Voice"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_50dB"
"pitch" "PITCH_NORM"
"wave" "npc/antlion_grub/voice2.wav"
}
"NPC_Antlion.Heal"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_50dB"
"pitch" "PITCH_NORM"
"wave" "npc/antlion_grub/heal.wav"
}