hl2_ep2_content/scripts/npc_sounds_eli.txt

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//*********************************************************
// Eli NPC sounds
"NPC_Eli.FootstepLeft"
{
"channel" "CHAN_BODY"
"volume" "0.28"
"pitch" "120, 140"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "physics/metal/metal_grenade_impact_soft1.wav"
"wave" "physics/metal/metal_grenade_impact_soft2.wav"
"wave" "physics/metal/metal_grenade_impact_soft3.wav"
}
}
"NPC_Eli.FootstepRight"
{
"channel" "CHAN_BODY"
"volume" "0.6"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "player/footsteps/concrete3.wav"
"wave" "player/footsteps/concrete4.wav"
}
}
"NPC_Eli.RunFootstepLeft"
{
"channel" "CHAN_BODY"
"volume" "0.6"
"pitch" "115, 135"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "physics/metal/metal_canister_impact_soft1.wav"
"wave" "physics/metal/metal_canister_impact_soft2.wav"
"wave" "physics/metal/metal_canister_impact_soft3.wav"
}
}
"NPC_Eli.RunFootstepRight"
{
"channel" "CHAN_BODY"
"volume" "0.6"
"pitch" "95, 105"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "npc/footsteps/hardboot_generic2.wav"
"wave" "npc/footsteps/hardboot_generic4.wav"
"wave" "npc/footsteps/hardboot_generic6.wav"
}
}