hl2_ep2_content/scripts/soundscapes_citadel.txt

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// Soundscapes for Citadel
// trigger this soundscape at end, when
// all sounds should fade out and only music and dialog remain
"d3_citadel.silence_and_dialog"
{
"soundmixer" "Citadel_Dialog_Only"
}
"d3_citadel.util_hits"
{
"playrandom"
{
"time" "8, 30"
"volume" "0.5,0.75"
"pitch" "90,110"
"soundlevel" "SNDLVL_140dB"
"position" "random"
"rndwave"
{
"wave" "ambient/levels/citadel/strange_talk1.wav"
"wave" "ambient/levels/citadel/strange_talk3.wav"
"wave" "ambient/levels/citadel/strange_talk4.wav"
"wave" "ambient/levels/citadel/strange_talk5.wav"
"wave" "ambient/levels/citadel/strange_talk6.wav"
"wave" "ambient/levels/citadel/strange_talk7.wav"
"wave" "ambient/levels/citadel/strange_talk8.wav"
"wave" "ambient/levels/citadel/strange_talk9.wav"
"wave" "ambient/levels/citadel/strange_talk10.wav"
"wave" "ambient/levels/citadel/strange_talk11.wav"
}
}
}
"d3_citadel.util_activity"
{
"playrandom"
{
"time" "8, 40"
"volume" "0.25,0.45"
"pitch" "90,110"
"soundlevel" "SNDLVL_140dB"
"position" "random"
"rndwave"
{
"wave" "ambient/levels/streetwar/marching_distant1.wav"
"wave" "ambient/levels/streetwar/city_chant1.wav"
"wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
"wave" "ambient/levels/streetwar/gunship_distant2.wav"
"wave" "ambient/levels/streetwar/strider_distant3.wav"
}
}
}
"d3_citadel.util_pods"
{
"playrandom"
{
"time" "6, 12"
"volume" "0.15,0.2"
"pitch" "90,110"
"soundlevel" "0"
"rndwave"
{
"wave" "*ambient/levels/citadel/citadel_flyer1.wav"
"wave" "ambient/levels/citadel/citadel_hit1_adpcm.wav"
}
}
}
"d3_citadel.deep_dropoff_inside"
{
"dsp" "1"
"playlooping"
{
"volume" "0.4"
"pitch" "100"
"wave" "ambient/levels/citadel/citadel_drone_loop2.wav"
}
"playsoundscape"
{
"name" "d3_citadel.util_hits"
"volume" "1.0"
}
"playsoundscape"
{
"name" "d3_citadel.util_activity"
"volume" "1.0"
}
"playrandom"
{
"time" "30, 60"
"volume" "0.15,0.25"
"pitch" "90,110"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
}
}
}
"d3_citadel.pod_vista"
{
"dsp" "1"
"playlooping"
{
"volume" "0.2"
"pitch" "100"
"wave" "ambient/levels/citadel/citadel_drone_loop5.wav"
}
"playlooping"
{
"volume" "0.5"
"pitch" "100"
"wave" "ambient/levels/citadel/many_pods_loop1_adpcm.wav"
}
"playrandom"
{
"time" "15, 45"
"volume" "0.15,0.35"
"pitch" "90,115"
"soundlevel" "0"
"rndwave"
{
"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
"wave" "*ambient/levels/citadel/citadel_ambient_scream_loop1.wav"
}
}
"playsoundscape"
{
"name" "d3_citadel.util_pods"
"volume" "1.0"
}
}
"d3_citadel.generic"
{
"dsp" "1"
"playlooping"
{
"volume" "0.25"
"pitch" "100"
"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
}
"playsoundscape"
{
"name" "d3_citadel.util_hits"
"volume" "1.0"
}
"playsoundscape"
{
"name" "d3_citadel.util_activity"
"volume" "1.0"
}
"playrandom"
{
"time" "45, 120"
"volume" "0.01,0.15"
"pitch" "90,115"
"soundlevel" "0"
"rndwave"
{
"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
"wave" "*ambient/levels/citadel/citadel_ambient_scream_loop1.wav"
}
}
}
"d3_citadel.generic_moody"
{
"dsp" "1"
"playlooping"
{
"volume" "0.42"
"pitch" "100"
"wave" "ambient/levels/citadel/citadel_drone_loop4.wav"
}
"playsoundscape"
{
"name" "d3_citadel.util_hits"
"volume" "1.0"
}
"playsoundscape"
{
"name" "d3_citadel.util_activity"
"volume" "1.0"
}
"playrandom"
{
"time" "30, 60"
"volume" "0.15,0.25"
"pitch" "90,110"
"soundlevel" "0"
"rndwave"
{
"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
}
}
}
"d3_citadel.generic_moody2"
{
"dsp" "1"
"playlooping"
{
"volume" "0.35"
"pitch" "100"
"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
}
"playsoundscape"
{
"name" "d3_citadel.util_activity"
"volume" "1.0"
}
"playrandom"
{
"time" "30, 60"
"volume" "0.1,0.15"
"pitch" "90,110"
"soundlevel" "0"
"rndwave"
{
"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
"wave" "*ambient/levels/citadel/citadel_ambient_scream_loop1.wav"
}
}
}
"d3_citadel.stasis_room"
{
"dsp" "1"
"playlooping"
{
"volume" "0.5"
"pitch" "100"
"wave" "ambient/levels/citadel/field_loop1.wav"
}
"playsoundscape"
{
"name" "d3_citadel.util_hits"
"volume" "0.8"
}
// position 0 - stasis field
"playlooping"
{
"volume" "0.5"
"pitch" "90,110"
"soundlevel" "SNDLVL_120dB"
"position" "0"
"wave" ")ambient/levels/citadel/extract_loop1.wav"
}
}
"d3_citadel.combine_ball_room"
{
"dsp" "1"
// position 0 - ball field
"playlooping"
{
"volume" "1.0"
"pitch" "100"
"position" "0"
"soundlevel" "SNDLVL_120db"
"wave" ")ambient/levels/citadel/field_loop3.wav"
}
"playlooping"
{
"volume" "0.25"
"pitch" "100"
"wave" "ambient/levels/citadel/field_loop1.wav"
}
"playsoundscape"
{
"name" "d3_citadel.util_activity"
"volume" "1.0"
}
"playsoundscape"
{
"name" "d3_citadel.util_pods"
"volume" "0.5"
}
"playsoundscape"
{
"name" "d3_citadel.util_hits"
"volume" "0.8"
}
}
"d3_citadel.general_control_room"
{
"dsp" "1"
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "1.0"
}
// position 0 is combine computer terminal
"playsoundscape"
{
"name" "combine.computer"
"volume" "1.0"
"positionoverride" "0"
}
"playlooping"
{
"volume" "0.3"
"pitch" "100"
"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
}
}
"d3_citadel.alyx_teleport_control_room"
{
"dsp" "1"
// position 0 is combine computer terminal
"playsoundscape"
{
"name" "combine.computer"
"volume" "1.0"
"positionoverride" "0"
}
"playsoundscape"
{
"name" "d3_citadel.util_hits"
"volume" "0.6"
}
"playlooping"
{
"volume" "0.35"
"pitch" "100"
"wave" "*ambient/levels/citadel/citadel_drone_loop3.wav"
}
"playrandom"
{
"time" "3,5"
"volume" "0.3, 0.55"
"pitch" "95,105"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/levels/citadel/portal_beam_shoot1.wav"
"wave" "ambient/levels/citadel/portal_beam_shoot2.wav"
"wave" ")ambient/levels/citadel/portal_beam_shoot3.wav"
"wave" ")ambient/levels/citadel/portal_beam_shoot4.wav"
"wave" ")ambient/levels/citadel/portal_beam_shoot5.wav"
"wave" "ambient/levels/citadel/portal_beam_shoot6.wav"
}
}
}
"d3_citadel.final_portal_chamber"
{
"dsp" "1"
// position 0,1 is combine computer terminal
"playsoundscape"
{
"name" "combine.computer"
"volume" "1.0"
"positionoverride" "0"
}
"playsoundscape"
{
"name" "combine.computer"
"volume" "1.0"
"positionoverride" "1"
}
// position 2 is the central column
"playlooping"
{
"volume" "0.6"
"pitch" "100"
"soundlevel" "SNDLVL_120db"
"position" "2"
"wave" "ambient/levels/citadel/portal_beam_loop1.wav"
}
"playlooping"
{
"volume" "0.45"
"pitch" "80"
"wave" "ambient/levels/citadel/citadel_hub_ambience1.mp3"
}
"playsoundscape"
{
"name" "d3_citadel.util_hits"
"volume" "0.7"
}
"playsoundscape"
{
"name" "d3_citadel.util_activity"
"volume" "0.7"
}
"playrandom"
{
"time" "30, 60"
"volume" "0.2"
"pitch" "90,110"
"soundlevel" "0"
"rndwave"
{
"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
}
}
"playrandom"
{
"time" "5, 12"
"volume" "0.8"
"pitch" "90,110"
"soundlevel" "SNDLVL_140db"
"position" "random"
"rndwave"
{
"wave" "ambient/atmosphere/thunder1.wav"
"wave" "ambient/atmosphere/thunder2.wav"
"wave" "ambient/atmosphere/thunder3.wav"
"wave" "ambient/atmosphere/thunder4.wav"
}
}
"playrandom"
{
"time" "2,8"
"volume" "0.4, 0.8"
"pitch" "95,105"
"position" "random"
"soundlevel" "SNDLVL_140dB"
"rndwave"
{
"wave" "ambient/levels/citadel/portal_beam_shoot1.wav"
"wave" "ambient/levels/citadel/portal_beam_shoot2.wav"
"wave" ")ambient/levels/citadel/portal_beam_shoot3.wav"
"wave" ")ambient/levels/citadel/portal_beam_shoot4.wav"
"wave" ")ambient/levels/citadel/portal_beam_shoot5.wav"
"wave" "ambient/levels/citadel/portal_beam_shoot6.wav"
}
}
}
"d3_citadel.top_of_teleport_chamber"
{
"dsp" "1"
"playlooping"
{
"volume" "0.37"
"pitch" "100"
"wave" "ambient/levels/citadel/citadel_drone_loop1.wav"
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "1.0"
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "0.7"
}
"playsoundscape"
{
"name" "streetwar.util_heavy_combat_atmosphere"
"volume" "0.7"
}
}
// d3_citadel_01
"d3_citadel_01.pipe_entrance"
{
"dsp" "1"
"playlooping"
{
"volume" "0.15"
"wave" "ambient/levels/citadel/Drone1LP.wav"
"pitch" "100"
}
// city siren
"playlooping"
{
"volume" "0.2"
"wave" "ambient/alarms/city_siren_loop2.wav"
"pitch" "100"
"attenuation" "0"
}
"playrandom"
{
"time" "5,7"
"volume" "0.1,0.5"
"pitch" "80,105"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/wind/wind_snippet1.wav"
"wave" "ambient/wind/wind_snippet2.wav"
"wave" "ambient/wind/wind_snippet3.wav"
}
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "0.5"
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "0.2"
}
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "0.5"
}
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "0.3"
}
}
"d3_citadel_01.cliffside1"
{
"dsp" "1"
"playrandom"
{
"time" "2,9"
"volume" "0.55,0.85"
"pitch" "80,105"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/levels/streetwar/building_rubble1.wav"
"wave" "ambient/levels/streetwar/building_rubble2.wav"
"wave" "ambient/levels/streetwar/building_rubble3.wav"
"wave" "ambient/levels/streetwar/building_rubble4.wav"
"wave" "ambient/levels/streetwar/building_rubble5.wav"
"wave" "ambient/materials/metal_stress4.wav"
"wave" "ambient/materials/metal_stress5.wav"
"wave" "ambient/materials/rustypipes1.wav"
"wave" "ambient/materials/rustypipes2.wav"
"wave" "ambient/materials/rustypipes3.wav"
}
}
"playlooping"
{
"volume" "0.5"
"wave" "ambient/levels/citadel/citadel_drone_loop2.wav"
"pitch" "95"
}
// city siren
"playlooping"
{
"volume" "0.15"
"wave" "ambient/alarms/city_siren_loop2.wav"
"pitch" "100"
}
// wind
"playrandom"
{
"time" "3, 9"
"volume" "0.35, 0.7"
"pitch" "95,105"
"position" "random"
"soundlevel" "SNDLVL_140db"
"rndwave"
{
"wave" "ambient/wind/wind_hit1.wav"
"wave" "ambient/wind/wind_hit2.wav"
"wave" "ambient/wind/wind_hit3.wav"
"wave" "ambient/wind/windgust.wav"
"wave" "ambient/wind/wind_snippet5.wav"
}
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "0.3"
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "0.2"
}
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "0.3"
}
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "0.2"
}
}
"d3_citadel_01.citadel_entrance"
{
"dsp" "1"
"playsoundscape"
{
"name" "d3_citadel_01.cliffside1"
"volume" "0.15"
}
"playlooping"
{
"volume" "0.48"
"pitch" "100"
"wave" "*ambient/levels/citadel/citadel_drone_loop3.wav"
}
"playsoundscape"
{
"name" "d3_citadel.util_hits"
"volume" "0.65"
}
"playsoundscape"
{
"name" "streetwar.util_medium_combat"
"volume" "0.3"
}
"playsoundscape"
{
"name" "streetwar.util_muffled_light_combat"
"volume" "0.4"
}
}
// Breen office
"d3_citadel.breen_field"
{
"dsp" "2"
"playlooping"
{
"volume" "0.3"
"pitch" "100"
"wave" "ambient/levels/citadel/field_loop3.wav"
}
"playsoundscape"
{
"name" "d3_citadel.generic"
"volume" "0.5"
}
}
"d3_citadel.breen_hall"
{
"dsp" "25"
"playlooping"
{
"volume" "0.25"
"pitch" "100"
"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
}
"playsoundscape"
{
"name" "d3_citadel.generic"
"volume" "0.7"
}
}
"d3_citadel.breen_office"
{
"dsp" "2"
"playlooping"
{
"volume" "0.2"
"pitch" "100"
"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
}
"playsoundscape"
{
"name" "d3_citadel.generic"
"volume" "0.65"
}
}