784 lines
12 KiB
Plaintext
784 lines
12 KiB
Plaintext
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// Soundscapes for Citadel
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// trigger this soundscape at end, when
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// all sounds should fade out and only music and dialog remain
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"d3_citadel.silence_and_dialog"
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{
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"soundmixer" "Citadel_Dialog_Only"
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}
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"d3_citadel.util_hits"
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{
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"playrandom"
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{
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"time" "8, 30"
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"volume" "0.5,0.75"
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"pitch" "90,110"
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"soundlevel" "SNDLVL_140dB"
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"position" "random"
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"rndwave"
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{
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"wave" "ambient/levels/citadel/strange_talk1.wav"
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"wave" "ambient/levels/citadel/strange_talk3.wav"
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"wave" "ambient/levels/citadel/strange_talk4.wav"
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"wave" "ambient/levels/citadel/strange_talk5.wav"
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"wave" "ambient/levels/citadel/strange_talk6.wav"
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"wave" "ambient/levels/citadel/strange_talk7.wav"
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"wave" "ambient/levels/citadel/strange_talk8.wav"
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"wave" "ambient/levels/citadel/strange_talk9.wav"
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"wave" "ambient/levels/citadel/strange_talk10.wav"
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"wave" "ambient/levels/citadel/strange_talk11.wav"
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}
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}
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}
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"d3_citadel.util_activity"
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{
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"playrandom"
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{
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"time" "8, 40"
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"volume" "0.25,0.45"
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"pitch" "90,110"
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"soundlevel" "SNDLVL_140dB"
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"position" "random"
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"rndwave"
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{
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"wave" "ambient/levels/streetwar/marching_distant1.wav"
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"wave" "ambient/levels/streetwar/city_chant1.wav"
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"wave" "ambient/levels/streetwar/strider_distant_walk1.wav"
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"wave" "ambient/levels/streetwar/gunship_distant2.wav"
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"wave" "ambient/levels/streetwar/strider_distant3.wav"
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}
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}
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}
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"d3_citadel.util_pods"
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{
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"playrandom"
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{
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"time" "6, 12"
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"volume" "0.15,0.2"
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"pitch" "90,110"
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"soundlevel" "0"
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"rndwave"
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{
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"wave" "*ambient/levels/citadel/citadel_flyer1.wav"
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"wave" "ambient/levels/citadel/citadel_hit1_adpcm.wav"
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}
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}
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}
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"d3_citadel.deep_dropoff_inside"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.4"
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"pitch" "100"
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"wave" "ambient/levels/citadel/citadel_drone_loop2.wav"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_hits"
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"volume" "1.0"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_activity"
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"volume" "1.0"
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}
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"playrandom"
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{
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"time" "30, 60"
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"volume" "0.15,0.25"
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"pitch" "90,110"
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"position" "random"
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"soundlevel" "SNDLVL_140db"
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"rndwave"
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{
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"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
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}
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}
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}
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"d3_citadel.pod_vista"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.2"
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"pitch" "100"
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"wave" "ambient/levels/citadel/citadel_drone_loop5.wav"
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}
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"playlooping"
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{
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"volume" "0.5"
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"pitch" "100"
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"wave" "ambient/levels/citadel/many_pods_loop1_adpcm.wav"
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}
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"playrandom"
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{
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"time" "15, 45"
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"volume" "0.15,0.35"
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"pitch" "90,115"
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"soundlevel" "0"
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"rndwave"
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{
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"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
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"wave" "*ambient/levels/citadel/citadel_ambient_scream_loop1.wav"
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}
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_pods"
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"volume" "1.0"
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}
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}
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"d3_citadel.generic"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.25"
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"pitch" "100"
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"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_hits"
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"volume" "1.0"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_activity"
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"volume" "1.0"
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}
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"playrandom"
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{
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"time" "45, 120"
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"volume" "0.01,0.15"
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"pitch" "90,115"
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"soundlevel" "0"
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"rndwave"
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{
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"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
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"wave" "*ambient/levels/citadel/citadel_ambient_scream_loop1.wav"
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}
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}
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}
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"d3_citadel.generic_moody"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.42"
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"pitch" "100"
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"wave" "ambient/levels/citadel/citadel_drone_loop4.wav"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_hits"
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"volume" "1.0"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_activity"
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"volume" "1.0"
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}
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"playrandom"
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{
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"time" "30, 60"
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"volume" "0.15,0.25"
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"pitch" "90,110"
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"soundlevel" "0"
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"rndwave"
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{
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"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
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}
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}
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}
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"d3_citadel.generic_moody2"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.35"
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"pitch" "100"
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"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_activity"
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"volume" "1.0"
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}
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"playrandom"
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{
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"time" "30, 60"
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"volume" "0.1,0.15"
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"pitch" "90,110"
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"soundlevel" "0"
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"rndwave"
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{
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"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
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"wave" "*ambient/levels/citadel/citadel_ambient_scream_loop1.wav"
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}
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}
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}
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"d3_citadel.stasis_room"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.5"
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"pitch" "100"
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"wave" "ambient/levels/citadel/field_loop1.wav"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_hits"
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"volume" "0.8"
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}
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// position 0 - stasis field
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"playlooping"
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{
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"volume" "0.5"
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"pitch" "90,110"
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"soundlevel" "SNDLVL_120dB"
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"position" "0"
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"wave" ")ambient/levels/citadel/extract_loop1.wav"
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}
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}
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"d3_citadel.combine_ball_room"
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{
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"dsp" "1"
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// position 0 - ball field
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"playlooping"
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{
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"volume" "1.0"
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"pitch" "100"
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"position" "0"
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"soundlevel" "SNDLVL_120db"
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"wave" ")ambient/levels/citadel/field_loop3.wav"
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}
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"playlooping"
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{
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"volume" "0.25"
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"pitch" "100"
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"wave" "ambient/levels/citadel/field_loop1.wav"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_activity"
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"volume" "1.0"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_pods"
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"volume" "0.5"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_hits"
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"volume" "0.8"
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}
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}
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"d3_citadel.general_control_room"
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{
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"dsp" "1"
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"playsoundscape"
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{
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"name" "streetwar.util_muffled_light_combat"
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"volume" "1.0"
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}
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// position 0 is combine computer terminal
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"playsoundscape"
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{
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"name" "combine.computer"
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"volume" "1.0"
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"positionoverride" "0"
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}
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"playlooping"
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{
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"volume" "0.3"
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"pitch" "100"
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"wave" "ambient/levels/citadel/citadel_drone_loop6.wav"
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}
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}
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"d3_citadel.alyx_teleport_control_room"
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{
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"dsp" "1"
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// position 0 is combine computer terminal
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"playsoundscape"
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{
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"name" "combine.computer"
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"volume" "1.0"
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"positionoverride" "0"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_hits"
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"volume" "0.6"
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}
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"playlooping"
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{
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"volume" "0.35"
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"pitch" "100"
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"wave" "*ambient/levels/citadel/citadel_drone_loop3.wav"
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}
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"playrandom"
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{
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"time" "3,5"
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"volume" "0.3, 0.55"
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"pitch" "95,105"
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"position" "random"
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"soundlevel" "SNDLVL_140db"
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"rndwave"
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{
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"wave" "ambient/levels/citadel/portal_beam_shoot1.wav"
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"wave" "ambient/levels/citadel/portal_beam_shoot2.wav"
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"wave" ")ambient/levels/citadel/portal_beam_shoot3.wav"
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"wave" ")ambient/levels/citadel/portal_beam_shoot4.wav"
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"wave" ")ambient/levels/citadel/portal_beam_shoot5.wav"
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"wave" "ambient/levels/citadel/portal_beam_shoot6.wav"
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}
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}
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}
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"d3_citadel.final_portal_chamber"
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{
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"dsp" "1"
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// position 0,1 is combine computer terminal
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"playsoundscape"
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{
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"name" "combine.computer"
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"volume" "1.0"
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"positionoverride" "0"
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}
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"playsoundscape"
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{
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"name" "combine.computer"
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"volume" "1.0"
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"positionoverride" "1"
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}
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// position 2 is the central column
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"playlooping"
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{
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"volume" "0.6"
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"pitch" "100"
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"soundlevel" "SNDLVL_120db"
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"position" "2"
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"wave" "ambient/levels/citadel/portal_beam_loop1.wav"
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}
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"playlooping"
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{
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"volume" "0.45"
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"pitch" "80"
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"wave" "ambient/levels/citadel/citadel_hub_ambience1.mp3"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_hits"
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"volume" "0.7"
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}
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"playsoundscape"
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{
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"name" "d3_citadel.util_activity"
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"volume" "0.7"
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}
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"playrandom"
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{
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"time" "30, 60"
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"volume" "0.2"
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"pitch" "90,110"
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"soundlevel" "0"
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"rndwave"
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{
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"wave" "*ambient/levels/citadel/citadel_ambient_voices1.wav"
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}
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}
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"playrandom"
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{
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"time" "5, 12"
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"volume" "0.8"
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"pitch" "90,110"
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"soundlevel" "SNDLVL_140db"
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"position" "random"
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"rndwave"
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{
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"wave" "ambient/atmosphere/thunder1.wav"
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"wave" "ambient/atmosphere/thunder2.wav"
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"wave" "ambient/atmosphere/thunder3.wav"
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"wave" "ambient/atmosphere/thunder4.wav"
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}
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}
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"playrandom"
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{
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"time" "2,8"
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"volume" "0.4, 0.8"
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"pitch" "95,105"
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"position" "random"
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"soundlevel" "SNDLVL_140dB"
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"rndwave"
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{
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"wave" "ambient/levels/citadel/portal_beam_shoot1.wav"
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"wave" "ambient/levels/citadel/portal_beam_shoot2.wav"
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"wave" ")ambient/levels/citadel/portal_beam_shoot3.wav"
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"wave" ")ambient/levels/citadel/portal_beam_shoot4.wav"
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"wave" ")ambient/levels/citadel/portal_beam_shoot5.wav"
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"wave" "ambient/levels/citadel/portal_beam_shoot6.wav"
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}
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}
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}
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"d3_citadel.top_of_teleport_chamber"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.37"
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"pitch" "100"
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"wave" "ambient/levels/citadel/citadel_drone_loop1.wav"
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}
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"playsoundscape"
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{
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"name" "streetwar.util_medium_combat"
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"volume" "1.0"
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}
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"playsoundscape"
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{
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"name" "streetwar.util_medium_combat"
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"volume" "0.7"
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}
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"playsoundscape"
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{
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"name" "streetwar.util_heavy_combat_atmosphere"
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"volume" "0.7"
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}
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}
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// d3_citadel_01
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"d3_citadel_01.pipe_entrance"
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{
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"dsp" "1"
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"playlooping"
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{
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"volume" "0.15"
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"wave" "ambient/levels/citadel/Drone1LP.wav"
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"pitch" "100"
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}
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// city siren
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"playlooping"
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{
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"volume" "0.2"
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"wave" "ambient/alarms/city_siren_loop2.wav"
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"pitch" "100"
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"attenuation" "0"
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}
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"playrandom"
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{
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"time" "5,7"
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"volume" "0.1,0.5"
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"pitch" "80,105"
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"position" "random"
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"soundlevel" "SNDLVL_140db"
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"rndwave"
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{
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"wave" "ambient/wind/wind_snippet1.wav"
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"wave" "ambient/wind/wind_snippet2.wav"
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"wave" "ambient/wind/wind_snippet3.wav"
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}
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}
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"playsoundscape"
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{
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"name" "streetwar.util_medium_combat"
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"volume" "0.5"
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}
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"playsoundscape"
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{
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"name" "streetwar.util_medium_combat"
|
|
"volume" "0.2"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "streetwar.util_muffled_light_combat"
|
|
"volume" "0.5"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "streetwar.util_muffled_light_combat"
|
|
"volume" "0.3"
|
|
}
|
|
|
|
}
|
|
|
|
"d3_citadel_01.cliffside1"
|
|
{
|
|
"dsp" "1"
|
|
|
|
"playrandom"
|
|
{
|
|
"time" "2,9"
|
|
"volume" "0.55,0.85"
|
|
"pitch" "80,105"
|
|
"position" "random"
|
|
"soundlevel" "SNDLVL_140db"
|
|
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/levels/streetwar/building_rubble1.wav"
|
|
"wave" "ambient/levels/streetwar/building_rubble2.wav"
|
|
"wave" "ambient/levels/streetwar/building_rubble3.wav"
|
|
"wave" "ambient/levels/streetwar/building_rubble4.wav"
|
|
"wave" "ambient/levels/streetwar/building_rubble5.wav"
|
|
"wave" "ambient/materials/metal_stress4.wav"
|
|
"wave" "ambient/materials/metal_stress5.wav"
|
|
"wave" "ambient/materials/rustypipes1.wav"
|
|
"wave" "ambient/materials/rustypipes2.wav"
|
|
"wave" "ambient/materials/rustypipes3.wav"
|
|
}
|
|
}
|
|
|
|
"playlooping"
|
|
{
|
|
"volume" "0.5"
|
|
"wave" "ambient/levels/citadel/citadel_drone_loop2.wav"
|
|
"pitch" "95"
|
|
}
|
|
|
|
|
|
// city siren
|
|
|
|
"playlooping"
|
|
{
|
|
"volume" "0.15"
|
|
"wave" "ambient/alarms/city_siren_loop2.wav"
|
|
"pitch" "100"
|
|
}
|
|
|
|
// wind
|
|
"playrandom"
|
|
{
|
|
"time" "3, 9"
|
|
"volume" "0.35, 0.7"
|
|
"pitch" "95,105"
|
|
"position" "random"
|
|
"soundlevel" "SNDLVL_140db"
|
|
"rndwave"
|
|
{
|
|
"wave" "ambient/wind/wind_hit1.wav"
|
|
"wave" "ambient/wind/wind_hit2.wav"
|
|
"wave" "ambient/wind/wind_hit3.wav"
|
|
"wave" "ambient/wind/windgust.wav"
|
|
"wave" "ambient/wind/wind_snippet5.wav"
|
|
}
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "streetwar.util_medium_combat"
|
|
"volume" "0.3"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "streetwar.util_medium_combat"
|
|
"volume" "0.2"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "streetwar.util_muffled_light_combat"
|
|
"volume" "0.3"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "streetwar.util_muffled_light_combat"
|
|
"volume" "0.2"
|
|
}
|
|
|
|
}
|
|
|
|
"d3_citadel_01.citadel_entrance"
|
|
{
|
|
"dsp" "1"
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "d3_citadel_01.cliffside1"
|
|
"volume" "0.15"
|
|
}
|
|
|
|
|
|
"playlooping"
|
|
{
|
|
"volume" "0.48"
|
|
"pitch" "100"
|
|
"wave" "*ambient/levels/citadel/citadel_drone_loop3.wav"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "d3_citadel.util_hits"
|
|
"volume" "0.65"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "streetwar.util_medium_combat"
|
|
"volume" "0.3"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "streetwar.util_muffled_light_combat"
|
|
"volume" "0.4"
|
|
}
|
|
}
|
|
|
|
// Breen office
|
|
|
|
"d3_citadel.breen_field"
|
|
{
|
|
"dsp" "2"
|
|
"playlooping"
|
|
{
|
|
"volume" "0.3"
|
|
"pitch" "100"
|
|
"wave" "ambient/levels/citadel/field_loop3.wav"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "d3_citadel.generic"
|
|
"volume" "0.5"
|
|
}
|
|
|
|
}
|
|
|
|
"d3_citadel.breen_hall"
|
|
{
|
|
"dsp" "25"
|
|
"playlooping"
|
|
{
|
|
"volume" "0.25"
|
|
"pitch" "100"
|
|
"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "d3_citadel.generic"
|
|
"volume" "0.7"
|
|
}
|
|
}
|
|
|
|
"d3_citadel.breen_office"
|
|
{
|
|
"dsp" "2"
|
|
"playlooping"
|
|
{
|
|
"volume" "0.2"
|
|
"pitch" "100"
|
|
"wave" "ambient/atmosphere/quiet_cellblock_amb.wav"
|
|
}
|
|
|
|
"playsoundscape"
|
|
{
|
|
"name" "d3_citadel.generic"
|
|
"volume" "0.65"
|
|
}
|
|
}
|
|
|