hl2_ep2_content/scripts/weapon_frag.txt

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WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_Grenade"
"viewmodel" "models/weapons/v_grenade.mdl"
"playermodel" "models/weapons/w_grenade.mdl"
"anim_prefix" "Grenade"
"bucket" "4"
"bucket_position" "0"
"clip_size" "-1"
"clip2_size" "-1"
"default_clip" "1"
"default_clip2" "-1"
"primary_ammo" "grenade"
"secondary_ammo" "None"
"weight" "1"
"item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
"damage" "150"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
"special1" "WeaponFrag.Roll"
"double_shot" "common/null.wav"
"single_shot" "common/null.wav"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "WeaponIcons"
"character" "k"
}
"weapon_s"
{
"font" "WeaponIconsSelected"
"character" "k"
}
"ammo"
{
"font" "WeaponIcons"
"character" "v"
}
"crosshair"
{
"font" "Crosshairs"
"character" "Q"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "48"
"y" "72"
"width" "24"
"height" "24"
}
}
}