hl2_ep2_content/materials/wood/wooddoor019a.vmt

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "Wood/wooddoor019a"
"$surfaceprop" "wood"
"%keywords" "wasteland"
"$detail" "detail\plaster_detail_01"
"$detailscale" "4.545"
"$detailblendfactor" .8
"$detailblendmode" 0
}