hl2_ep2_content/materials/wood/woodwall009a.vmt

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"LightmappedGeneric"
{
// Original shader: BaseTimesLightmap
"$basetexture" "Wood/woodwall009a"
"$surfaceprop" "wood"
"%keywords" "c17downtown,wasteland"
"$bumpmap" "Wood/woodwall009a_normal"
}