address bez's comments
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@ -198,8 +198,13 @@ func SimulateFromSeed(tb testing.TB, app *baseapp.BaseApp,
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// Returns a function to simulate blocks. Written like this to avoid constant parameters being passed everytime, to minimize
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// memory overhead
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func createBlockSimulator(testingMode bool, tb testing.TB, t *testing.T, event func(string), invariants []Invariant, ops []WeightedOperation, operationQueue map[int][]Operation, timeOperationQueue []FutureOperation, totalNumBlocks int, avgBlockSize int, displayLogs func()) func(
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r *rand.Rand, app *baseapp.BaseApp, ctx sdk.Context, accounts []Account, header abci.Header, logWriter func(string)) (opCount int) {
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func createBlockSimulator(testingMode bool, tb testing.TB, t *testing.T,
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event func(string), invariants []Invariant,
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ops []WeightedOperation, operationQueue map[int][]Operation, timeOperationQueue []FutureOperation,
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totalNumBlocks int, avgBlockSize int, displayLogs func()) func(
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r *rand.Rand,
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app *baseapp.BaseApp, ctx sdk.Context,
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accounts []Account, header abci.Header, logWriter func(string)) (opCount int) {
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var (
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lastBlocksizeState = 0 // state for [4 * uniform distribution]
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totalOpWeight = 0
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@ -258,6 +263,12 @@ func getTestingMode(tb testing.TB) (testingMode bool, t *testing.T, b *testing.B
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return
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}
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/** getBlockSize returns a block size as determined from the transition matrix.
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It targets making average block size the provided parameter.
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The three states it moves between are:
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* "over stuffed" blocks with average size of 2 * avgblocksize,
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* normal sized blocks, hitting avgBlocksize on average,
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* and empty blocks, with no txs / only txs scheduled from the past. */
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func getBlockSize(r *rand.Rand, lastBlockSizeState, avgBlockSize int) (state, blocksize int) {
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// TODO: Make blockSizeTransitionMatrix non-global
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// TODO: Make default blocksize transitition matrix actually make the average blocksize equal to avgBlockSize
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