163 lines
4.4 KiB
Go
163 lines
4.4 KiB
Go
package simulation
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import (
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"encoding/json"
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"math/rand"
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"sort"
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"github.com/cosmos/cosmos-sdk/types/simulation"
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)
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// entry kinds for use within OperationEntry
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const (
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BeginBlockEntryKind = "begin_block"
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EndBlockEntryKind = "end_block"
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MsgEntryKind = "msg"
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QueuedMsgEntryKind = "queued_msg"
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)
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// OperationEntry - an operation entry for logging (ex. BeginBlock, EndBlock, XxxMsg, etc)
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type OperationEntry struct {
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EntryKind string `json:"entry_kind" yaml:"entry_kind"`
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Height int64 `json:"height" yaml:"height"`
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Order int64 `json:"order" yaml:"order"`
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Operation json.RawMessage `json:"operation" yaml:"operation"`
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}
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// NewOperationEntry creates a new OperationEntry instance
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func NewOperationEntry(entry string, height, order int64, op json.RawMessage) OperationEntry {
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return OperationEntry{
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EntryKind: entry,
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Height: height,
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Order: order,
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Operation: op,
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}
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}
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// BeginBlockEntry - operation entry for begin block
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func BeginBlockEntry(height int64) OperationEntry {
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return NewOperationEntry(BeginBlockEntryKind, height, -1, nil)
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}
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// EndBlockEntry - operation entry for end block
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func EndBlockEntry(height int64) OperationEntry {
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return NewOperationEntry(EndBlockEntryKind, height, -1, nil)
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}
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// MsgEntry - operation entry for standard msg
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func MsgEntry(height, order int64, opMsg simulation.OperationMsg) OperationEntry {
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return NewOperationEntry(MsgEntryKind, height, order, opMsg.MustMarshal())
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}
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// QueuedMsgEntry creates an operation entry for a given queued message.
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func QueuedMsgEntry(height int64, opMsg simulation.OperationMsg) OperationEntry {
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return NewOperationEntry(QueuedMsgEntryKind, height, -1, opMsg.MustMarshal())
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}
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// MustMarshal marshals the operation entry, panic on error.
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func (oe OperationEntry) MustMarshal() json.RawMessage {
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out, err := json.Marshal(oe)
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if err != nil {
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panic(err)
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}
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return out
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}
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//_____________________________________________________________________
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// OperationQueue defines an object for a queue of operations
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type OperationQueue map[int][]simulation.Operation
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// NewOperationQueue creates a new OperationQueue instance.
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func NewOperationQueue() OperationQueue {
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return make(OperationQueue)
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}
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// queueOperations adds all future operations into the operation queue.
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func queueOperations(queuedOps OperationQueue, queuedTimeOps []simulation.FutureOperation, futureOps []simulation.FutureOperation) {
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if futureOps == nil {
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return
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}
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for _, futureOp := range futureOps {
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futureOp := futureOp
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if futureOp.BlockHeight != 0 {
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if val, ok := queuedOps[futureOp.BlockHeight]; ok {
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queuedOps[futureOp.BlockHeight] = append(val, futureOp.Op)
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} else {
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queuedOps[futureOp.BlockHeight] = []simulation.Operation{futureOp.Op}
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}
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continue
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}
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// TODO: Replace with proper sorted data structure, so don't have the
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// copy entire slice
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index := sort.Search(
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len(queuedTimeOps),
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func(i int) bool {
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return queuedTimeOps[i].BlockTime.After(futureOp.BlockTime)
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},
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)
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queuedTimeOps = append(queuedTimeOps, simulation.FutureOperation{})
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copy(queuedTimeOps[index+1:], queuedTimeOps[index:])
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queuedTimeOps[index] = futureOp
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}
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}
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//________________________________________________________________________
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// WeightedOperation is an operation with associated weight.
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// This is used to bias the selection operation within the simulator.
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type WeightedOperation struct {
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weight int
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op simulation.Operation
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}
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func (w WeightedOperation) Weight() int {
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return w.weight
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}
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func (w WeightedOperation) Op() simulation.Operation {
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return w.op
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}
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// NewWeightedOperation creates a new WeightedOperation instance
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func NewWeightedOperation(weight int, op simulation.Operation) WeightedOperation {
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return WeightedOperation{
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weight: weight,
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op: op,
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}
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}
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// WeightedOperations is the group of all weighted operations to simulate.
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type WeightedOperations []simulation.WeightedOperation
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func (ops WeightedOperations) totalWeight() int {
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totalOpWeight := 0
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for _, op := range ops {
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totalOpWeight += op.Weight()
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}
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return totalOpWeight
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}
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func (ops WeightedOperations) getSelectOpFn() simulation.SelectOpFn {
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totalOpWeight := ops.totalWeight()
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return func(r *rand.Rand) simulation.Operation {
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x := r.Intn(totalOpWeight)
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for i := 0; i < len(ops); i++ {
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if x <= ops[i].Weight() {
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return ops[i].Op()
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}
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x -= ops[i].Weight()
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}
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// shouldn't happen
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return ops[0].Op()
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}
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}
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