tendermint/merkle/iavl_tree.go

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package merkle
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import (
"bytes"
"container/list"
)
const defaultCacheCapacity = 1000 // TODO make configurable.
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// XXX Make Codec tree.
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/*
Immutable AVL Tree (wraps the Node root)
This tree is not concurrency safe.
You must wrap your calls with your own mutex.
*/
type IAVLTree struct {
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ndb *IAVLNodeDB
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root *IAVLNode
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}
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func NewIAVLTree(db DB) *IAVLTree {
return &IAVLTree{
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ndb: NewIAVLNodeDB(defaultCacheCapacity, db),
root: nil,
}
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}
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func LoadIAVLTreeFromHash(db DB, hash []byte) *IAVLTree {
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ndb := NewIAVLNodeDB(defaultCacheCapacity, db)
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root := ndb.Get(hash)
if root == nil {
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return nil
}
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return &IAVLTree{ndb: ndb, root: root}
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}
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func (t *IAVLTree) Size() uint64 {
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if t.root == nil {
return 0
}
return t.root.Size()
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}
func (t *IAVLTree) Height() uint8 {
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if t.root == nil {
return 0
}
return t.root.Height()
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}
func (t *IAVLTree) Has(key []byte) bool {
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if t.root == nil {
return false
}
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return t.root.has(t.ndb, key)
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}
func (t *IAVLTree) Set(key []byte, value []byte) (updated bool) {
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if t.root == nil {
t.root = NewIAVLNode(key, value)
return false
}
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t.root, updated = t.root.set(t.ndb, key, value)
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return updated
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}
func (t *IAVLTree) Hash() []byte {
if t.root == nil {
return nil
}
hash, _ := t.root.HashWithCount()
return hash
}
func (t *IAVLTree) HashWithCount() ([]byte, uint64) {
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if t.root == nil {
return nil, 0
}
return t.root.HashWithCount()
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}
func (t *IAVLTree) Save() {
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if t.root == nil {
return
}
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t.root.Save(t.ndb)
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}
func (t *IAVLTree) Get(key []byte) (value []byte) {
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if t.root == nil {
return nil
}
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return t.root.get(t.ndb, key)
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}
func (t *IAVLTree) Remove(key []byte) (value []byte, err error) {
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if t.root == nil {
return nil, NotFound(key)
}
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newRootHash, newRoot, _, value, err := t.root.remove(t.ndb, key)
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if err != nil {
return nil, err
}
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if newRoot == nil && newRootHash != nil {
t.root = t.ndb.Get(newRootHash)
} else {
t.root = newRoot
}
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return value, nil
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}
func (t *IAVLTree) Copy() Tree {
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return &IAVLTree{ndb: t.ndb, root: t.root}
}
//-----------------------------------------------------------------------------
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type nodeElement struct {
node *IAVLNode
elem *list.Element
}
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type IAVLNodeDB struct {
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capacity int
db DB
cache map[string]nodeElement
queue *list.List
}
func NewIAVLNodeDB(capacity int, db DB) *IAVLNodeDB {
return &IAVLNodeDB{
capacity: capacity,
db: db,
cache: make(map[string]nodeElement),
queue: list.New(),
}
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}
func (ndb *IAVLNodeDB) Get(hash []byte) *IAVLNode {
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// Check the cache.
nodeElem, ok := ndb.cache[string(hash)]
if ok {
// Already exists. Move to back of queue.
ndb.queue.MoveToBack(nodeElem.elem)
return nodeElem.node
} else {
// Doesn't exist, load.
buf := ndb.db.Get(hash)
r := bytes.NewReader(buf)
var n int64
var err error
node := ReadIAVLNode(r, &n, &err)
if err != nil {
panic(err)
}
node.persisted = true
ndb.cacheNode(node)
return node
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}
}
func (ndb *IAVLNodeDB) Save(node *IAVLNode) {
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if node.hash == nil {
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panic("Expected to find node.hash, but none found.")
}
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if node.persisted {
panic("Shouldn't be calling save on an already persisted node.")
}
if _, ok := ndb.cache[string(node.hash)]; ok {
panic("Shouldn't be calling save on an already cached node.")
}
// Save node bytes to db
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buf := bytes.NewBuffer(nil)
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_, err := node.WriteTo(buf)
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if err != nil {
panic(err)
}
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ndb.db.Set(node.hash, buf.Bytes())
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node.persisted = true
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ndb.cacheNode(node)
}
func (ndb *IAVLNodeDB) cacheNode(node *IAVLNode) {
// Create entry in cache and append to queue.
elem := ndb.queue.PushBack(node.hash)
ndb.cache[string(node.hash)] = nodeElement{node, elem}
// Maybe expire an item.
if ndb.queue.Len() > ndb.capacity {
hash := ndb.queue.Remove(ndb.queue.Front()).([]byte)
delete(ndb.cache, string(hash))
}
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}