Revert "Refactor throttle timer"

This commit is contained in:
Anton Kaliaev 2017-12-19 16:23:20 -06:00 committed by GitHub
parent be2b0fa31e
commit e17e8e425f
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3 changed files with 37 additions and 109 deletions

View File

@ -43,7 +43,7 @@ func TestRepeat(test *testing.T) {
short := time.Duration(20) * time.Millisecond
// delay waits for cnt durations, an a little extra
delay := func(cnt int) time.Duration {
return time.Duration(cnt)*dur + time.Duration(5)*time.Millisecond
return time.Duration(cnt)*dur + time.Millisecond
}
t := NewRepeatTimer("bar", dur)

View File

@ -1,6 +1,7 @@
package common
import (
"sync"
"time"
)
@ -11,117 +12,64 @@ If a long continuous burst of .Set() calls happens, ThrottleTimer fires
at most once every "dur".
*/
type ThrottleTimer struct {
Name string
Ch <-chan struct{}
input chan command
output chan<- struct{}
dur time.Duration
Name string
Ch chan struct{}
quit chan struct{}
dur time.Duration
mtx sync.Mutex
timer *time.Timer
isSet bool
}
type command int32
const (
Set command = iota
Unset
Quit
)
// NewThrottleTimer creates a new ThrottleTimer.
func NewThrottleTimer(name string, dur time.Duration) *ThrottleTimer {
c := make(chan struct{})
var t = &ThrottleTimer{
Name: name,
Ch: c,
dur: dur,
input: make(chan command),
output: c,
timer: time.NewTimer(dur),
}
var ch = make(chan struct{})
var quit = make(chan struct{})
var t = &ThrottleTimer{Name: name, Ch: ch, dur: dur, quit: quit}
t.mtx.Lock()
t.timer = time.AfterFunc(dur, t.fireRoutine)
t.mtx.Unlock()
t.timer.Stop()
go t.run()
return t
}
func (t *ThrottleTimer) run() {
for {
select {
case cmd := <-t.input:
// stop goroutine if the input says so
// don't close channels, as closed channels mess up select reads
if t.processInput(cmd) {
return
}
case <-t.timer.C:
t.trySend()
}
}
}
// trySend performs non-blocking send on t.Ch
func (t *ThrottleTimer) trySend() {
func (t *ThrottleTimer) fireRoutine() {
t.mtx.Lock()
defer t.mtx.Unlock()
select {
case t.output <- struct{}{}:
case t.Ch <- struct{}{}:
t.isSet = false
case <-t.quit:
// do nothing
default:
// if we just want to drop, replace this with t.isSet = false
t.timer.Reset(t.dur)
}
}
// all modifications of the internal state of ThrottleTimer
// happen in this method. It is only called from the run goroutine
// so we avoid any race conditions
func (t *ThrottleTimer) processInput(cmd command) (shutdown bool) {
switch cmd {
case Set:
if !t.isSet {
t.isSet = true
t.timer.Reset(t.dur)
}
case Quit:
shutdown = true
fallthrough
case Unset:
if t.isSet {
t.isSet = false
t.timer.Stop()
}
default:
panic("unknown command!")
}
return shutdown
}
func (t *ThrottleTimer) Set() {
t.input <- Set
t.mtx.Lock()
defer t.mtx.Unlock()
if !t.isSet {
t.isSet = true
t.timer.Reset(t.dur)
}
}
func (t *ThrottleTimer) Unset() {
t.input <- Unset
t.mtx.Lock()
defer t.mtx.Unlock()
t.isSet = false
t.timer.Stop()
}
// Stop prevents the ThrottleTimer from firing. It always returns true. Stop does not
// close the channel, to prevent a read from the channel succeeding
// incorrectly.
//
// To prevent a timer created with NewThrottleTimer from firing after a call to
// Stop, check the return value and drain the channel.
//
// For example, assuming the program has not received from t.C already:
//
// if !t.Stop() {
// <-t.C
// }
//
// For ease of stopping services before starting them, we ignore Stop on nil
// ThrottleTimers.
// For ease of .Stop()'ing services before .Start()'ing them,
// we ignore .Stop()'s on nil ThrottleTimers
func (t *ThrottleTimer) Stop() bool {
if t == nil {
return false
}
t.input <- Quit
return true
close(t.quit)
t.mtx.Lock()
defer t.mtx.Unlock()
return t.timer.Stop()
}

View File

@ -10,7 +10,7 @@ import (
)
type thCounter struct {
input <-chan struct{}
input chan struct{}
mtx sync.Mutex
count int
}
@ -31,9 +31,6 @@ func (c *thCounter) Count() int {
// Read should run in a go-routine and
// updates count by one every time a packet comes in
func (c *thCounter) Read() {
// note, since this channel never closes, this will never end
// if thCounter was used in anything beyond trivial test cases.
// it would have to be smarter.
for range c.input {
c.Increment()
}
@ -44,7 +41,6 @@ func TestThrottle(test *testing.T) {
ms := 50
delay := time.Duration(ms) * time.Millisecond
shortwait := time.Duration(ms/2) * time.Millisecond
longwait := time.Duration(2) * delay
t := NewThrottleTimer("foo", delay)
@ -69,21 +65,6 @@ func TestThrottle(test *testing.T) {
time.Sleep(longwait)
assert.Equal(2, c.Count())
// keep cancelling before it is ready
for i := 0; i < 10; i++ {
t.Set()
time.Sleep(shortwait)
t.Unset()
}
time.Sleep(longwait)
assert.Equal(2, c.Count())
// a few unsets do nothing...
for i := 0; i < 5; i++ {
t.Unset()
}
assert.Equal(2, c.Count())
// send 12, over 2 delay sections, adds 3
short := time.Duration(ms/5) * time.Millisecond
for i := 0; i < 13; i++ {
@ -93,6 +74,5 @@ func TestThrottle(test *testing.T) {
time.Sleep(longwait)
assert.Equal(5, c.Count())
stopped := t.Stop()
assert.True(stopped)
close(t.Ch)
}