package main import ( "math/rand" "time" tmtypes "github.com/tendermint/tendermint/types" ) // waiting more than this many seconds for a block means we're unhealthy const nodeLivenessTimeout = 5 * time.Second // Monitor keeps track of the nodes and updates common statistics upon // receiving new events from nodes. // // Common statistics is stored in Network struct. type Monitor struct { Nodes map[string]*Node Network *Network monitorQuit chan struct{} // monitor exitting nodeQuit map[string]chan struct{} // node is being stopped and removed from under the monitor recalculateNetworkUptimeEvery time.Duration numValidatorsUpdateInterval time.Duration } // NewMonitor creates new instance of a Monitor. You can provide options to // change some default values. // // Example: // NewMonitor(monitor.SetNumValidatorsUpdateInterval(1 * time.Second)) func NewMonitor(options ...func(*Monitor)) *Monitor { m := &Monitor{ Nodes: make(map[string]*Node), Network: NewNetwork(), monitorQuit: make(chan struct{}), nodeQuit: make(map[string]chan struct{}), recalculateNetworkUptimeEvery: 10 * time.Second, numValidatorsUpdateInterval: 5 * time.Second, } for _, option := range options { option(m) } return m } // RecalculateNetworkUptimeEvery lets you change network uptime update interval. func RecalculateNetworkUptimeEvery(d time.Duration) func(m *Monitor) { return func(m *Monitor) { m.recalculateNetworkUptimeEvery = d } } // SetNumValidatorsUpdateInterval lets you change num validators update interval. func SetNumValidatorsUpdateInterval(d time.Duration) func(m *Monitor) { return func(m *Monitor) { m.numValidatorsUpdateInterval = d } } // Monitor begins to monitor the node `n`. The node will be started and added // to the monitor. func (m *Monitor) Monitor(n *Node) error { m.Nodes[n.Name] = n blockCh := make(chan tmtypes.Header, 10) n.SendBlocksTo(blockCh) blockLatencyCh := make(chan float64, 10) n.SendBlockLatenciesTo(blockLatencyCh) disconnectCh := make(chan bool, 10) n.NotifyAboutDisconnects(disconnectCh) if err := n.Start(); err != nil { return err } m.Network.NewNode(n.Name) m.nodeQuit[n.Name] = make(chan struct{}) go m.listen(n.Name, blockCh, blockLatencyCh, disconnectCh, m.nodeQuit[n.Name]) return nil } // Unmonitor stops monitoring node `n`. The node will be stopped and removed // from the monitor. func (m *Monitor) Unmonitor(n *Node) { m.Network.NodeDeleted(n.Name) n.Stop() close(m.nodeQuit[n.Name]) delete(m.nodeQuit, n.Name) delete(m.Nodes, n.Name) } // Start starts the monitor's routines: recalculating network uptime and // updating number of validators. func (m *Monitor) Start() error { go m.recalculateNetworkUptimeLoop() go m.updateNumValidatorLoop() return nil } // Stop stops the monitor's routines. func (m *Monitor) Stop() { close(m.monitorQuit) for _, n := range m.Nodes { m.Unmonitor(n) } } // main loop where we listen for events from the node func (m *Monitor) listen(nodeName string, blockCh <-chan tmtypes.Header, blockLatencyCh <-chan float64, disconnectCh <-chan bool, quit <-chan struct{}) { for { select { case <-quit: return case b := <-blockCh: m.Network.NewBlock(b) case l := <-blockLatencyCh: m.Network.NewBlockLatency(l) case disconnected := <-disconnectCh: if disconnected { m.Network.NodeIsDown(nodeName) } else { m.Network.NodeIsOnline(nodeName) } case <-time.After(nodeLivenessTimeout): m.Network.NodeIsDown(nodeName) } } } // recalculateNetworkUptimeLoop every N seconds. func (m *Monitor) recalculateNetworkUptimeLoop() { for { select { case <-m.monitorQuit: return case <-time.After(m.recalculateNetworkUptimeEvery): m.Network.RecalculateUptime() } } } // updateNumValidatorLoop sends a request to a random node once every N seconds, // which in turn makes an RPC call to get the latest validators. func (m *Monitor) updateNumValidatorLoop() { rand.Seed(time.Now().Unix()) var height uint64 var num int var err error for { if 0 == len(m.Nodes) { time.Sleep(m.numValidatorsUpdateInterval) continue } randomNodeIndex := rand.Intn(len(m.Nodes)) select { case <-m.monitorQuit: return case <-time.After(m.numValidatorsUpdateInterval): i := 0 for _, n := range m.Nodes { if i == randomNodeIndex { height, num, err = n.NumValidators() if err != nil { log.Debug(err.Error()) } break } i++ } if m.Network.Height <= height { m.Network.NumValidators = num } } } }