package merkle import ( "hash" "crypto/sha256" ) // Immutable AVL Tree (wraps the Node root) type IAVLTree struct { root *IAVLNode } func NewIAVLTree() *IAVLTree { return &IAVLTree{} } func (self *IAVLTree) Root() Node { return self.root.Copy(true) } func (self *IAVLTree) Size() int { return self.root.Size() } func (self *IAVLTree) Has(key Sortable) bool { return self.root.Has(key) } func (self *IAVLTree) Put(key Sortable, value interface{}) (err error) { self.root, _ = self.root.Put(key, value) return nil } func (self *IAVLTree) Get(key Sortable) (value interface{}, err error) { return self.root.Get(key) } func (self *IAVLTree) Remove(key Sortable) (value interface{}, err error) { new_root, value, err := self.root.Remove(key) if err != nil { return nil, err } self.root = new_root return value, nil } // Node type IAVLNode struct { key Sortable value interface{} height int hash []byte left *IAVLNode right *IAVLNode } func (self *IAVLNode) Copy(copyHash bool) *IAVLNode { if self == nil { return nil } var hash []byte if copyHash { hash = self.hash } return &IAVLNode{ key: self.key, value: self.value, height: self.height, hash: hash, left: self.left, right: self.right, } } func (self *IAVLNode) Has(key Sortable) (has bool) { if self == nil { return false } if self.key.Equals(key) { return true } else if key.Less(self.key) { return self.left.Has(key) } else { return self.right.Has(key) } } func (self *IAVLNode) Get(key Sortable) (value interface{}, err error) { if self == nil { return nil, NotFound(key) } if self.key.Equals(key) { return self.value, nil } else if key.Less(self.key) { return self.left.Get(key) } else { return self.right.Get(key) } } // Copies and pops node from the tree. // Returns a new tree (unless node is the root) & new (popped) node. func (self *IAVLNode) pop_node(node *IAVLNode) (new_self, new_node *IAVLNode) { if node == nil { panic("node can't be nil") } else if node.left != nil && node.right != nil { panic("node must not have both left and right") } if self == nil { return nil, node.Copy(true) } else if self == node { var n *IAVLNode if node.left != nil { n = node.left } else if node.right != nil { n = node.right } else { n = nil } node = node.Copy(false) node.left = nil node.right = nil return n, node } self = self.Copy(false) if node.key.Less(self.key) { self.left, node = self.left.pop_node(node) } else { self.right, node = self.right.pop_node(node) } self.height = max(self.left.Height(), self.right.Height()) + 1 return self, node } // Pushes the node to the tree, returns a new tree func (self *IAVLNode) push_node(node *IAVLNode) *IAVLNode { if node == nil { panic("node can't be nil") } else if node.left != nil || node.right != nil { panic("node must now be a leaf") } self = self.Copy(false) if self == nil { node.height = 1 return node } else if node.key.Less(self.key) { self.left = self.left.push_node(node) } else { self.right = self.right.push_node(node) } self.height = max(self.left.Height(), self.right.Height()) + 1 return self } func (self *IAVLNode) rotate_right() *IAVLNode { if self == nil { return self } if self.left == nil { return self } return self.rotate(self.left.rmd) } func (self *IAVLNode) rotate_left() *IAVLNode { if self == nil { return self } if self.right == nil { return self } return self.rotate(self.right.lmd) } func (self *IAVLNode) rotate(get_new_root func() *IAVLNode) *IAVLNode { self, new_root := self.pop_node(get_new_root()) new_root.left = self.left new_root.right = self.right self.hash = nil self.left = nil self.right = nil return new_root.push_node(self) } func (self *IAVLNode) balance() *IAVLNode { if self == nil { return self } for abs(self.left.Height() - self.right.Height()) > 2 { if self.left.Height() > self.right.Height() { self = self.rotate_right() } else { self = self.rotate_left() } } return self } // TODO: don't clear the hash if the value hasn't changed. func (self *IAVLNode) Put(key Sortable, value interface{}) (_ *IAVLNode, updated bool) { if self == nil { return &IAVLNode{key: key, value: value, height: 1, hash: nil}, false } self = self.Copy(false) if self.key.Equals(key) { self.value = value return self, true } if key.Less(self.key) { self.left, updated = self.left.Put(key, value) } else { self.right, updated = self.right.Put(key, value) } self.height = max(self.left.Height(), self.right.Height()) + 1 if !updated { self.height += 1 return self.balance(), updated } return self, updated } func (self *IAVLNode) Remove(key Sortable) (_ *IAVLNode, value interface{}, err error) { if self == nil { return nil, nil, NotFound(key) } if self.key.Equals(key) { if self.left != nil && self.right != nil { var new_root *IAVLNode if self.left.Size() < self.right.Size() { self, new_root = self.pop_node(self.right.lmd()) } else { self, new_root = self.pop_node(self.left.rmd()) } new_root.left = self.left new_root.right = self.right return new_root, self.value, nil } else if self.left == nil { return self.right, self.value, nil } else if self.right == nil { return self.left, self.value, nil } else { return nil, self.value, nil } } self = self.Copy(true) if key.Less(self.key) { self.left, value, err = self.left.Remove(key) } else { self.right, value, err = self.right.Remove(key) } if err == nil { self.hash = nil self.height = max(self.left.Height(), self.right.Height()) + 1 return self.balance(), value, err } else { return self, value, err } } func (self *IAVLNode) Height() int { if self == nil { return 0 } return self.height } func (self *IAVLNode) Size() int { if self == nil { return 0 } return 1 + self.left.Size() + self.right.Size() } func (self *IAVLNode) Key() Sortable { return self.key } func (self *IAVLNode) Value() interface{} { return self.value } func (self *IAVLNode) Left() Node { if self.left == nil { return nil } return self.left } func (self *IAVLNode) Right() Node { if self.right == nil { return nil } return self.right } // ... func (self *IAVLNode) _md(side func(*IAVLNode)*IAVLNode) (*IAVLNode) { if self == nil { return nil } else if side(self) != nil { return side(self)._md(side) } else { return self } } func (self *IAVLNode) lmd() (*IAVLNode) { return self._md(func(node *IAVLNode)*IAVLNode { return node.left }) } func (self *IAVLNode) rmd() (*IAVLNode) { return self._md(func(node *IAVLNode)*IAVLNode { return node.right }) } func abs(i int) int { if i < 0 { return -i } return i } func max(a, b int) int { if a > b { return a } return b } // Calculate the hash of hasher over buf. func CalcHash(buf []byte, hasher hash.Hash) []byte { hasher.Write(buf) return hasher.Sum(nil) } // calculate hash256 which is sha256(sha256(data)) func CalcSha256(buf []byte) []byte { return CalcHash(buf, sha256.New()) }