/* Mempool receives new transactions and applies them to the latest committed state. If the transaction is acceptable, then it broadcasts the tx to peers. When this node happens to be the next proposer, it simply takes the recently modified state (and the associated transactions) and use that as the proposal. */ package mempool import ( "sync" . "github.com/tendermint/tendermint/binary" . "github.com/tendermint/tendermint/blocks" "github.com/tendermint/tendermint/state" ) type Mempool struct { mtx sync.Mutex lastBlock *Block state *state.State txs []Tx } func NewMempool(lastBlock *Block, state *state.State) *Mempool { return &Mempool{ lastBlock: lastBlock, state: state, } } // Apply tx to the state and remember it. func (mem *Mempool) AddTx(tx Tx) (err error) { mem.mtx.Lock() defer mem.mtx.Unlock() err = mem.state.ExecTx(tx) if err != nil { return err } else { mem.txs = append(mem.txs, tx) return nil } } // Returns a new block from the current state and associated transactions. // The block's Validation is empty, and some parts of the header too. func (mem *Mempool) MakeProposalBlock() (*Block, *state.State) { mem.mtx.Lock() defer mem.mtx.Unlock() nextBlock := mem.lastBlock.MakeNextBlock() nextBlock.Data.Txs = mem.txs return nextBlock, mem.state } // "block" is the new block being committed. // "state" is the result of state.AppendBlock("block"). // Txs that are present in "block" are discarded from mempool. // Txs that have become invalid in the new "state" are also discarded. func (mem *Mempool) ResetForBlockAndState(block *Block, state *state.State) { mem.mtx.Lock() defer mem.mtx.Unlock() mem.lastBlock = block mem.state = state.Copy() // First, create a lookup map of txns in new block. blockTxsMap := make(map[string]struct{}) for _, tx := range block.Data.Txs { txHash := BinaryHash(tx) blockTxsMap[string(txHash)] = struct{}{} } // Next, filter all txs from mem.txs that are in blockTxsMap txs := []Tx{} for _, tx := range mem.txs { txHash := BinaryHash(tx) if _, ok := blockTxsMap[string(txHash)]; ok { continue } else { txs = append(txs, tx) } } // Next, filter all txs that aren't valid given new state. validTxs := []Tx{} for _, tx := range txs { err := mem.state.ExecTx(tx) if err != nil { validTxs = append(validTxs, tx) } else { // tx is no longer valid. } } // We're done! mem.txs = validTxs }