tendermint/consensus
Ethan Buchman 6f3d9b4be3 fix race 2018-01-19 01:36:52 -05:00
..
test_data rebase fix 2017-12-28 20:49:02 +00:00
types Merge branch 'p2p-consolidate' into p2p-id 2018-01-13 15:20:23 -05:00
README.md some comments 2016-08-09 20:31:53 -04:00
byzantine_test.go int64 height 2017-12-01 19:04:53 -06:00
common_test.go make tests run faster 2018-01-19 00:59:09 -05:00
mempool_test.go consensus: rename test funcs 2018-01-19 00:59:09 -05:00
reactor.go p2p: peer.Key -> peer.ID 2018-01-01 22:39:05 -05:00
reactor_test.go make tests run faster 2018-01-19 00:59:09 -05:00
replay.go p2p: peer.Key -> peer.ID 2018-01-01 22:39:05 -05:00
replay_file.go fixes from review 2017-12-28 23:15:54 -05:00
replay_test.go fix race 2018-01-19 01:36:52 -05:00
state.go p2p: peer.Key -> peer.ID 2018-01-01 22:39:05 -05:00
state_test.go consensus: rename test funcs 2018-01-19 00:59:09 -05:00
ticker.go consensus: Fix typo on ticker.go documentation 2017-12-09 13:14:53 +01:00
version.go all: no more anonymous imports 2017-10-04 16:40:45 -04:00
wal.go p2p: peer.Key -> peer.ID 2018-01-01 22:39:05 -05:00
wal_fuzz.go add gofuzz test for consensus wal 2017-12-15 11:56:24 -06:00
wal_generator.go fixes from review 2017-12-28 23:15:54 -05:00
wal_test.go consensus: rename test funcs 2018-01-19 00:59:09 -05:00

README.md

The core consensus algorithm.

  • state.go - The state machine as detailed in the whitepaper
  • reactor.go - A reactor that connects the state machine to the gossip network

Go-routine summary

The reactor runs 2 go-routines for each added peer: gossipDataRoutine and gossipVotesRoutine.

The consensus state runs two persistent go-routines: timeoutRoutine and receiveRoutine. Go-routines are also started to trigger timeouts and to avoid blocking when the internalMsgQueue is really backed up.

Replay/WAL

A write-ahead log is used to record all messages processed by the receiveRoutine, which amounts to all inputs to the consensus state machine: messages from peers, messages from ourselves, and timeouts. They can be played back deterministically at startup or using the replay console.