tendermint/consensus
Anton Kaliaev 89cbcceac4
error if app returned negative last block height (Fixes #911)
2017-12-01 21:56:08 -06:00
..
test_data uint64 height (Refs #911) 2017-12-01 17:17:22 -05:00
types int64 height 2017-12-01 19:04:53 -06:00
README.md some comments 2016-08-09 20:31:53 -04:00
byzantine_test.go int64 height 2017-12-01 19:04:53 -06:00
common_test.go int64 height 2017-12-01 19:04:53 -06:00
mempool_test.go adapt Tendermint to new abci.Client interface 2017-11-29 14:23:44 -06:00
reactor.go int64 height 2017-12-01 19:04:53 -06:00
reactor_test.go service#Start, service#Stop signatures were changed 2017-11-29 10:38:58 -06:00
replay.go error if app returned negative last block height (Fixes #911) 2017-12-01 21:56:08 -06:00
replay_file.go service#Start, service#Stop signatures were changed 2017-11-29 10:38:58 -06:00
replay_test.go int64 height 2017-12-01 19:04:53 -06:00
state.go int64 height 2017-12-01 19:04:53 -06:00
state_test.go linting: apply errcheck part2 2017-11-27 22:39:11 +00:00
ticker.go service#Start, service#Stop signatures were changed 2017-11-29 10:38:58 -06:00
version.go all: no more anonymous imports 2017-10-04 16:40:45 -04:00
wal.go int64 height 2017-12-01 19:04:53 -06:00
wal_test.go int64 height 2017-12-01 19:04:53 -06:00

README.md

The core consensus algorithm.

  • state.go - The state machine as detailed in the whitepaper
  • reactor.go - A reactor that connects the state machine to the gossip network

Go-routine summary

The reactor runs 2 go-routines for each added peer: gossipDataRoutine and gossipVotesRoutine.

The consensus state runs two persistent go-routines: timeoutRoutine and receiveRoutine. Go-routines are also started to trigger timeouts and to avoid blocking when the internalMsgQueue is really backed up.

Replay/WAL

A write-ahead log is used to record all messages processed by the receiveRoutine, which amounts to all inputs to the consensus state machine: messages from peers, messages from ourselves, and timeouts. They can be played back deterministically at startup or using the replay console.